Results 101 to 110 of about 1,069,596 (334)

‘In the game’? Embodied subjectivity in gaming environments [PDF]

open access: yes, 2012
Human-computer interactions are increasingly using more (or all) of the body as a control device. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural or mimetic ...
Farrow, Robert, Iacovides, Ioanna
core   +1 more source

Information Transmission Strategies for Self‐Organized Robotic Aggregation

open access: yesAdvanced Robotics Research, EarlyView.
In this review, we discuss how information transmission influences the neighbor‐based self‐organized aggregation of swarm robots. We focus specifically on local interactions regarding information transfer and categorize previous studies based on the functions of the information exchanged.
Shu Leng   +5 more
wiley   +1 more source

A SVM bases AI design for interactive gaming [PDF]

open access: yes, 2008
Interactive gaming requires automatic processing on large volume of random data produced by players on spot, such as shooting, football kicking, boxing etc.
Jiang, Jianmin, Jiang, Yang, Palmer, Ian
core  

Family factors in adolescent problematic Internet gaming: A systematic review

open access: yesJournal of Behavioral Addictions, 2017
Background and aims Familial influences are known to affect the likelihood of an adolescent becoming a problem gamer. This systematic review examined some of the key findings in empirical research on family factors related to adolescent problem gaming ...
L. Schneider   +2 more
semanticscholar   +1 more source

Piezoresistivity Enhancement by Graphite Flake Alignment in Thin Composite Films for Dielectric Elastomer Switches

open access: yesAdvanced Robotics Research, EarlyView.
This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu   +3 more
wiley   +1 more source

Returns of merger and acquisition activities in the gaming industry

open access: yesJournal of Global Business Insights, 2018
The gaming industry experienced numerous merger and acquisition (M&A) activities in the 1990s. This study examines the cumulative abnormal returns (CARs) for gaming target and bidding firms around the announcement of mergers and acquisitions (M&As) from ...
Hyun Chatfield   +2 more
doaj   +1 more source

An AI‐Enabled All‐In‐One Visual, Proximity, and Tactile Perception Multimodal Sensor

open access: yesAdvanced Robotics Research, EarlyView.
Targeting integrated multimodal perception of robots, an AI‐enabled all‐in‐one multimodal sensor is proposed. This sensor is capable of perceiving three types of modalities, including vision, proximity, and tactility. By toggling an ultraviolet light and adjusting the camera focus, it switches smoothly between multiple perceptual modalities, enabling ...
Menghao Pu   +7 more
wiley   +1 more source

An exploratory qualitative interview study on grassroots esports in sports clubs

open access: yesFrontiers in Sports and Active Living
AimThe current study aimed to explore grassroots esports in sports clubs in Norway from the perspective of volunteer esports leaders.Method and resultsFifteen volunteers were recruited from grassroots esports initiatives in various sports clubs and were ...
André C. K. Baumann   +10 more
doaj   +1 more source

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

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