Results 111 to 120 of about 1,069,596 (334)
Background and aims: Esports betting (i.e., betting on the outcome of professional competitive videogaming matches) has become a regular feature of most online gambling websites in recent years.
Harshdeep S. Mangat +8 more
doaj +1 more source
The associations between low-level gaming, high-level gaming and problematic alcohol use
The current study aimed to investigate associations between gaming and different patterns of problematic alcohol use, controlling for important demographics, personality and mental health covariates.
Eilin K. Erevik +5 more
doaj +1 more source
Background The umbrella term “Internet addiction” has been criticized for its lack of specificity given the heterogeneity of potentially problematic behaviors that can be engaged in online as well as different underlying etiological mechanisms.
D. Kuss, M. Griffiths, H. Pontes
semanticscholar +1 more source
Some time ago, an Innocent Bystander, after glancing through a copy of Mind, asked me, ‘Why do philosophers talk so much about Games? Do they play them a lot or something?’
openaire +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Video Game Romanticism: On Retro Gaming, Remakes, Reboots, Game Nostalgia, and Bad Games
In recent years, a relatively new phenomenon in the video game industry has emerged: the reappreciation of games from previous generations by individual gamers in combination with the production of new games aesthetically and/or ludologically clearly based on these older games.
openaire +5 more sources
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
Digital Practice as Meaning Making in Archaeology
Digital technologies and concepts of creativity have both been catalysts for great innovation in archaeology. However, the way in which this innovation has been understood and represented within archaeological discourse has been very different.
Gareth Beale, Paul Reilly
doaj +1 more source
Federal Law, State Policy, and Indian Gaming
This Article will set forth the legal authorization and the economic success of Indian gaming by asking and answering two rhetorical questions: What makes Indian gaming lawful? and What makes Indian gaming successful?
Washburn, Kevin K.
core

