Results 81 to 90 of about 1,069,596 (334)

Texoskeletons: Developing the Fundamental Technologies for Creating Intelligent Soft Robotic Clothing With Integrated 1D Sensors and Actuators

open access: yesAdvanced Functional Materials, EarlyView.
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak   +19 more
wiley   +1 more source

Extending Disposition Theory of Sports Spectatorship to ESports

open access: yesInternational Journal of Communication, 2020
Just as theorists predicted, developments in sports spectatorship technology have changed the way we think about and enjoy sports. Each year, eSports amasses a larger following. Though its existence traces back to the early 1980s, competitive gaming has
Logan D. Trent, Daniel M. Shafer
doaj  

STS Invaders: Gaming as an emerging theme for Science and Technology Studies

open access: yesTecnoscienza, 2023
Video games represent a significant part of the digital revolution that swept over our contemporary society. Although these socio-technical artefacts can be seen as a network of human and non-human actors, STS literature on this theme remain scarce ...
alessandro franzò
doaj   +1 more source

Data‐Driven Discovery of Quaternary Ammonium Interlayers for Efficient and Thermally Stable Perovskite Solar Cells

open access: yesAdvanced Materials, EarlyView.
An active learning framework, grounded in independently generated in‐house experimental data, enables reliable discovery of high‐performance interfacial materials for perovskite solar cells. Iterative model refinement autonomously converges toward structurally robust quaternary ammonium architectures, establishing a new design principle for interfacial
Jongbeom Kim   +8 more
wiley   +1 more source

Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace, 2022
The aim of this study was to examine the relationship of harmonious and obsessive passion for playing video games with behavioral school engagement, and to determine whether these two types of passion are indirectly related to behavioral school ...
Martina Lotar Rihtarić   +2 more
doaj   +1 more source

Gaming capital: Rethinking literacy [PDF]

open access: yes, 2009
This paper is part of the symposium: Gameplay, gameplayers and gaming capital: Exploring intersections between games, education and adolescent subjectivities in virtual worlds PEER REFEREEING REQUIRED In rethinking literacy education in light of ...
Apperley, Thomas, Walsh, Christopher
core  

High‐Performance Transparent, Deformable, and Recoverable Biomimetic Stevia–PVA Hydrogel Triboelectric Nanogenerator with Machine Learning‐Assisted Motion Recognition

open access: yesAdvanced Materials, EarlyView.
A transparent, deformable stevia–PVA hydrogel triboelectric nanogenerator delivers significantly enhanced mechanical strength and electrical output through biomimetic hydrogen‐bonded networks. Coupled with machine learning–assisted signal recognition, the self‐powered hydrogel enables accurate human‐motion sensing for intelligent wearable and IoT ...
Thien Trung Luu   +5 more
wiley   +1 more source

Teens, Video Games, and Civics [PDF]

open access: yes, 2008
Analyzes survey findings on trends in teenagers' video gaming, the social context, the role of parents and monitoring, and the link between specific gaming experiences and civic activities.
Alexandra Rankin Macgill   +4 more
core  

The Association Between Video Gaming and Psychological Functioning

open access: yesFrontiers in Psychology, 2019
Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research,
Juliane M von der Heiden   +3 more
semanticscholar   +1 more source

Reachability Games and Parity Games

open access: yes, 2022
Parity games are positionally determined. This is a fundamental and classical result. In 2010, Calude et al. showed a breakthrough result for finite parity games: the winning regions and their positional winning strategies can be computed in quasi-polynomial time. In the present paper we give a self-contained and detailed proofs for both results.
Volker Diekert, Manfred Kufleitner
openaire   +2 more sources

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