Results 61 to 70 of about 1,069,596 (334)

The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis

open access: yesJMIR Mental Health, 2020
Background There has been a surge in interest in examining internet gaming disorder (IGD) and its associations with gaming motivation. Three broad components of gaming motivation have been proposed: achievement, immersion, and social.
Hsin-yi Wang, Cecilia Cheng
semanticscholar   +1 more source

Density games

open access: yesJournal of Theoretical Biology, 2013
The basic idea of evolutionary game theory is that payoff determines reproductive rate. Successful individuals have a higher payoff and produce more offspring. But in evolutionary and ecological situations there is not only reproductive rate but also carrying capacity. Individuals may differ in their exposure to density limiting effects.
Sebastian Novak   +2 more
openaire   +3 more sources

Feasibility and Tolerability of Performing Portable MRI for Neurological Disorders in an Outpatient Neurology Clinic: A Prospective Cohort

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Background Accessing brain magnetic resonance imaging (MRI) can be challenging, especially for underserved patients, which may lead to disparities in neurological diagnosis. Method This mixed‐methods study enrolled adults with one of four neurological disorders: mild cognitive impairment or dementia of the Alzheimer type, multiple sclerosis ...
Maya L. Mastick   +19 more
wiley   +1 more source

How the spatial functional division of labor in urban clusters affects urban population size? Evidence from 19 urban clusters in China

open access: yesHumanities & Social Sciences Communications
Relying on datasets covering 19 urban clusters in China, this study delves into the impact of the spatial functional division of labor in urban clusters (SFDL) on urban population size and its underlying mechanisms. In contrast to the prevailing focus of
Haoqing Zheng   +4 more
doaj   +1 more source

Addictive symptoms of mukbang watching: A qualitative interview study using directed content analysis

open access: yesEmerging Trends in Drugs, Addictions, and Health
Mukbang watching (i.e., watching eating broadcasts) is an emerging online behaviour that has recently gained popularity. Although, there are a number of positive impacts of recreational mukbang watching (e.g., helping overcome loneliness), for a minority
Kagan Kircaburun   +3 more
doaj   +1 more source

The gaming industry's role in the prevention and treatment of problem gambling [PDF]

open access: yes, 2010
There are many factors that could be incorporated within a gaming company’s framework of social responsibility and that while the industry should be proactive in the prevention of problem gambling, the treatment of problem gambling should be done by ...
Griffiths, MD
core  

Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study [PDF]

open access: yes, 2014
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology ...
Alexandre, J, Calado, F, Griffiths, MD
core   +2 more sources

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

Gaming Delaware [PDF]

open access: yes, 2004
Back in 2000, at the World Trade Center in Portland, Oregon, Time Belden and other Enron electricity traders carefully studied the regulations governing California\u27s new electricity market. Belden thought that the complex rules were prone to gaming.
Bratton, William W.
core   +4 more sources

Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review

open access: yesSystematic Reviews, 2019
Background Internet gaming disorder (IGD) was included in the DSM-5 in 2013 as a condition requiring further research, and gaming disorder (GD) was included in the ICD-11 in 2018.
Nazia Darvesh   +7 more
semanticscholar   +1 more source

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