Results 51 to 60 of about 1,069,596 (334)

The role of structural characteristics in video-game play motivation: a Q-methodology study [PDF]

open access: yes, 2010
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people’s lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho ...
Griffiths, MD, Westwood, D
core   +1 more source

Emotion regulation difficulties and problematic mukbang watching: The mediating role of psychological distress and impulsivity

open access: yesPsychiatry Research Communications
There is accumulating evidence that mukbang (i.e., eating broadcasts) watching may be another emerging online behaviour that has the potential to become uncontrolled and harmful among a small number of individuals.
Kagan Kircaburun   +3 more
doaj   +1 more source

A latent class analysis of biosecurity attitudes and decision-making strategies of swine producers in the United States

open access: yesScientific Reports
The 2018 African swine fever (ASF) outbreak highlighted the importance of biosecurity in food production systems. Despite the significant economic impacts, the sociopsychological consequences on decision-making have been overlooked. Previous studies have
Richmond Silvanus Baye   +5 more
doaj   +1 more source

Assessing Policy Contagion in China’s Wind Power Industry Chain

open access: yesEnergies
Wind power has become a strategic cornerstone of China’s renewable-energy transition and industrial upgrading, making it essential to understand how policy interventions shape the behaviour of its industry chain.
Hao Lyu   +3 more
doaj   +1 more source

Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing [PDF]

open access: yes, 2011
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect,
Bartle   +30 more
core   +1 more source

Why human connection is the true metric of research success

open access: yesFEBS Open Bio, EarlyView.
Human‐centred mentorship can be shaped by mentor attributes, actions, intrinsic drive and career ambition. Drawing on reflections across Singapore and France, as well as workshop insights from FEBS‐IUBMB ENABLE 2024, this article shows that human‐centred mentorship creates the conditions for sustainable growth, well‐being and retention in research ...
Timothy Lin Yun Tan   +3 more
wiley   +1 more source

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]

open access: yes, 2014
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z   +7 more
core   +1 more source

Cognitive Status in People With Epilepsy in the Republic of Guinea: A Prospective, Case–Control Study

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective People with epilepsy (PWE) may experience cognitive deficits but fail to undergo formal evaluation. This study compares cognitive status between PWE and healthy controls in the West African Republic of Guinea. Methods A cross‐sectional, case–control study was conducted in sequential recruitment phases (July 2024–July 2025) at Ignace ...
Maya L. Mastick   +14 more
wiley   +1 more source

Gaming industry, social responsibility and academia [PDF]

open access: yes, 2007
This article briefly looks at some of the ways that academics – and more specifically the International Gaming Research Unit (IGRU) – have been helping the gaming industry and related stakeholders in terms of social responsibility.
Griffiths, MD   +3 more
core  

Plug-in to fear: game biosensors and negative physiological responses to music [PDF]

open access: yes, 2015
The games industry is beginning to embark on an ambitious journey into the world of biometric gaming in search of more exciting and immersive gaming experiences.
Mitchell, Helen
core   +1 more source

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