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Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
Gambling providers use varied and complex marketing techniques, including marketing that targets the individual directly. Previous research indicates that individuals with gambling disorder are disproportionately influenced by gambling marketing, however,
André Syvertsen +7 more
doaj +1 more source
Impaired decisional impulsivity in pathological videogamers [PDF]
Background Pathological gaming is an emerging and poorly understood problem. Impulsivity is commonly impaired in disorders of behavioural and substance addiction, hence we sought to systematically investigate the different subtypes of decisional and ...
A Johansson +51 more
core +2 more sources
Prevalence of Internet Addiction and Gaming Disorders in Southeast Asia: A Meta-Analysis
This meta-analytic review aimed to examine the pooled prevalence rates of Internet addiction and gaming disorders in Southeast Asia. Several databases including PubMed, MEDLINE, PsycINFO, Web of Science, Embase, and Cochrane Central were searched and a ...
D. X. Chia +7 more
semanticscholar +1 more source
In the eleventh revision of the International Classification of Diseases (ICD-11), Gaming Disorder (GD) is distinguished between disordered gaming occurring predominantly online, offline, and unspecified. Currently, no study has investigated whether such
Christian Montag +2 more
doaj +1 more source
where B is a real matrix with m rows and n columns, x ranges over the set of row vectors with m components, all non-negative and adding up to one, y ranges over the corresponding set of n-component column vectors, and the pay-off, (xB, y), indicates the inner product of the two vectors xB and y.
openaire +1 more source
International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of gamers in detail.
A.Lewis +6 more
core +1 more source
Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013–2019
Objectives: To investigate changes over time and identify predictors of online gambling among gamblers by using three Norwegian representative samples covering a 6-year (2013–2019) period.
Ståle Pallesen +11 more
doaj +1 more source
Impact of lockdown following COVID-19 on the gaming behavior of college students
Background: The uncertainty about the impact of the lockdown in wake of COVID-19 on their future academic and carrier prospects, besides other concerns; makes college students, particularly vulnerable to stress during the COVID-19 pandemic.
Y. Balhara +4 more
semanticscholar +1 more source
Game Theory: Noncooperative Games [PDF]
We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as refinements (perfect and stable equilibria) and ...
openaire +2 more sources
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and moderation effect of internet gaming history in the relationship between internet gaming engagement and internet gaming disorder in adolescents.MethodA total ...
Xin Wang +4 more
doaj +1 more source

