Results 21 to 30 of about 1,069,596 (334)

Supermodular games and potential games [PDF]

open access: yesJournal of Mathematical Economics, 2003
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
BRANZEI R., MALLOZZI, LINA, TIJS S.
openaire   +9 more sources

Working memory performance in disordered gambling and gaming: A systematic review

open access: yesComprehensive Psychiatry, 2023
Background: Converging evidence supports that gaming and gambling disorders are associated with executive dysfunction. The involvement of different components of executive functions (EF) in these forms of behavioural addiction is unclear.
Ronald Ngetich   +5 more
doaj   +1 more source

Regulatory Measures' Effect on Gambling Participation: Experiences From Norway

open access: yesFrontiers in Psychiatry, 2021
The purpose of gambling regulation can be to ensure revenue for the public, to prevent crime and gambling problems. One regulatory measure involves restriction of what games can be offered in a market.
Jonny Engebø   +6 more
doaj   +1 more source

Online gaming addiction in children and adolescents: a review of empirical research [PDF]

open access: yes, 2012
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
core   +1 more source

Hand games, naughty games

open access: yesPan African Medical Journal, 2020
We report the case of a 13-year-old child who presented to the ophthalmic emergencies for left eye trauma because of a sore eyelid, while fighting with one of his classmates using pairs of scissors. The clinical examination found a wound on the upper left eyelid with loss of substance of the skin without involvement of the orbicularis muscle (A ...
Kawtar Belkhadir, Ouafaa Cherkaoui
openaire   +4 more sources

Exploring the Dimensions of Smartphone Distraction: Development, Validation, Measurement Invariance, and Latent Mean Differences of the Smartphone Distraction Scale (SDS)

open access: yesFrontiers in Psychiatry, 2021
Background: Distraction is a functional emotion regulation strategy utilized to relieve emotional distress. Within the attention economy perspective, distraction is increasingly associated with digital technology use, performance impairments and ...
Melina A. Throuvala   +5 more
doaj   +1 more source

Ordinal Games [PDF]

open access: yesSSRN Electronic Journal, 2007
We study strategic games where players' preferences are weak orders which need not admit utility representations. First of all, we extend Voorneveld's concept of best-response potential from cardinal to ordinal games and derive the analogue of his characterization result: An ordinal game is a best-response potential game if and only if it does not have
Durieu, J.   +3 more
openaire   +6 more sources

Gaming in Kahnawà:ke

open access: yesCritical Gambling Studies, 2021
This is an article by Murray Marshall to be published as a commentary in the CIGS issue.
Murray Marshall
doaj   +1 more source

Serious Gaming and Gamification Education in Health Professions: Systematic Review

open access: yesJournal of Medical Internet Research, 2019
Background There is a worldwide shortage of health workers, and this issue requires innovative education solutions. Serious gaming and gamification education have the potential to provide a quality, cost-effective, novel approach that is flexible ...
S. Gentry   +10 more
semanticscholar   +1 more source

Inventory games [PDF]

open access: yesEuropean Journal of Operational Research, 2004
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Meca, A.   +3 more
openaire   +8 more sources

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