Results 11 to 20 of about 1,069,596 (334)
Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of ...
Olatz Lopez-Fernandez +5 more
doaj +2 more sources
Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have ...
Olatz Lopez-Fernandez +4 more
doaj +2 more sources
MindAgent: Emergent Gaming Interaction [PDF]
Large Language Models (LLMs) have the capacity of performing complex scheduling in a multi-agent system and can coordinate these agents into completing sophisticated tasks that require extensive collaboration.
Ran Gong +10 more
semanticscholar +1 more source
Gaming disorder: A summary of its characteristics and aetiology.
The emergence, development, and maintenance of gaming disorder (GD) is the result of an interplay between gaming-related factors, individual factors, and environmental factors. None of these alone are sufficient to cause a disordered state, but it is the
O. Király +3 more
semanticscholar +1 more source
Expert appraisal of criteria for assessing gaming disorder: an international Delphi study
Background and aims Following the recognition of ‘internet gaming disorder’ (IGD) as a condition requiring further study by the DSM‐5, ‘gaming disorder’ (GD) was officially included as a diagnostic entity by the World Health Organization (WHO) in the ...
J. Castro-Calvo +39 more
semanticscholar +1 more source
Problematic online gaming and the COVID-19 pandemic
Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve
Daniel L. King +3 more
semanticscholar +1 more source
Gaming is widespread among adolescents and has typically been viewed as an activity for boys. There are however a growing number of female gamers and we need to learn more about how gender affects gaming.
Marja Leonhardt, Stian Overå
semanticscholar +1 more source
Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis
Background and aims The present systematic review and meta-analysis aimed to synthesize the available literature on the relationship between gaming motivations and gaming disorder symptoms.
Christian Bäcklund +4 more
semanticscholar +1 more source
The complexity of parity games is a long standing open problem that saw a major breakthrough in 2017 when two quasi-polynomial algorithms were published. This article presents a third, independent approach to solving parity games in quasi-polynomial time, based on the notion of register game, a parameterised variant of a parity game.
Karoliina Lehtinen, Udi Boker
openaire +4 more sources
CONVEX GAMES VERSUS CLAN GAMES [PDF]
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.
Brânzei, R., Dimitrov, D.A., Tijs, S.H.
openaire +10 more sources

