Towards Stronger Gambling Regulation in Ghana: A Critical Frame Analysis of Ghana Gaming Act. [PDF]
Badu E.
europepmc +1 more source
BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan +7 more
wiley +1 more source
The Prevalence of Internet Gaming Disorder and Its Associated Factors Among University Students in Herat City, Afghanistan. [PDF]
Saljuqi MS +6 more
europepmc +1 more source
Variational Autoencoder+Deep Deterministic Policy Gradient addresses low‐light failures of infrared depth sensing for indoor robot navigation. Stage 1 pretrains an attention‐enhanced Variational Autoencoder (Convolutional Block Attention Module+Feature Pyramid Network) to map dark depth frames to a well‐lit reconstruction, yielding a 128‐D latent code ...
Uiseok Lee +7 more
wiley +1 more source
A Cross-Sectional Survey on Musculoskeletal Pain Among Professional and Non-Professional Gamers in Saudi Arabia: Associations with Gaming Genre, Duration, and Ergonomic Factors [Letter]. [PDF]
Sengupta S, Dangmei G.
europepmc +1 more source
Calibration‐Free Electromyography Motor Intent Decoding Using Large‐Scale Supervised Pretraining
Calibration‐free electromyography motor intent decoding is enabled through large‐scale supervised pretraining across heterogeneous datasets. A Spatially Aware Feature‐learning Transformer processes variable channel counts and electrode geometries, allowing transfer across users and recording setups. On a held‐out benchmark, fine‐tuned cross‐user models
Alexander E. Olsson +3 more
wiley +1 more source
Parent-child discrepancies in screening for Internet Gaming Disorder: Evidence from a clinical sample of Japanese adolescents. [PDF]
Tateno M +7 more
europepmc +1 more source
The pursuit‐evasion game is studied for two adversarial active agents, modeled as deterministic self‐steering pursuer and stochastic, cognitive evader. For a successful evasion strategy, the motile target has to exploit all available pursuer information, e.g., by tuning the tumbling frequency with the pursuer distance.
Segun Goh +2 more
wiley +1 more source
Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university students. [PDF]
Lail SA, Ahmead M.
europepmc +1 more source

