Results 231 to 240 of about 331,897 (280)
Associations between different types of screen-based sedentary behavior and sleep among Chinese children and adolescents. [PDF]
Chen W, Xue Q, Zhang J, Wang Q, Guo M.
europepmc +1 more source
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
Systematic error in gaming disorder measures. [PDF]
Karhulahti VM, Auranen T.
europepmc +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Converting an Entire Course Into a Game by Implementing Gated Pathways. [PDF]
Sharmin N, Chow AK.
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Exploring the Views of Children With Cerebral Palsy, Their Parents and Physiotherapists on Participating in a Feasibility Randomised Controlled Trial Testing an Exergaming Device: A Qualitative Study. [PDF]
Rapson R +3 more
europepmc +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Do Esports Players Experience Pain? Pain Prevalence of Esports Players: a Systematic Review and Meta-analysis. [PDF]
Soffner M +3 more
europepmc +1 more source

