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Games, Gamification and Accessible Games
2020Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact
Anthony Lewis Brooks, Eva Brooks
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2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), 2013
Robert H. Thompson, Steven L. Tanimoto
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Robert H. Thompson, Steven L. Tanimoto
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The interplay between time spent gaming and disordered gaming: A large-scale world-wide study
Social Science and Medicine, 2022Halley M Pontes +2 more
exaly
Ethics and Games, Ethical Games and Ethics in Game
2023Luiz Paulo Carvalho +3 more
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