Results 231 to 240 of about 37,827 (264)
Some of the next articles are maybe not open access.

Games, Gamification and Accessible Games

2020
Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact
Anthony Lewis Brooks, Eva Brooks
openaire   +1 more source

Game design as a game

2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), 2013
Robert H. Thompson, Steven L. Tanimoto
openaire   +1 more source

The interplay between time spent gaming and disordered gaming: A large-scale world-wide study

Social Science and Medicine, 2022
Halley M Pontes   +2 more
exaly  

Ethics and Games, Ethical Games and Ethics in Game

2023
Luiz Paulo Carvalho   +3 more
openaire   +1 more source

Gaming and non-gaming memorable tourism experiences: How do they influence young and mature tourists’ behavioural intentions?

Journal of Destination Marketing & Management, 2021
JOSÉ Weng Chou Wong, Ivan Ka Wai Lai
exaly  

Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming

Cyberpsychology, Behavior, and Social Networking, 2020
, Amir Garakani, Frank Buono
exaly  

Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study

Addiction Research and Theory, 2017
Zsolt Demetrovics   +1 more
exaly  

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