Results 251 to 260 of about 331,897 (280)
Effect of Physical Exercise on Esports Performance in First-Person Shooter Gamers: A Six-Week Randomized Controlled Trial. [PDF]
Tang D +6 more
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Personality and impulsivity traits associated with problematic online gaming and poker playing. [PDF]
Anci E +15 more
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2022
Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann +2 more
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Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann +2 more
openaire +2 more sources
Proceedings of the National Academy of Sciences, 1953
Es wird eine weitgehende Verallgemeinerung des (2-Personen-0-Summen-)Matrixspieles behandelt. \(N\) Positionen \(1,\dots ,N\) durchlaufen zwei Spieler \(A,B\) in der folgenden Weise: In der Position \(k\) wählen \(A\) und \(B\) unabhängig voneinander je eine natürliche Zahl \(i\) bzw. \(j\), \(1\leq i\leq m_k, 1\leq j\leq n_k\).
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Es wird eine weitgehende Verallgemeinerung des (2-Personen-0-Summen-)Matrixspieles behandelt. \(N\) Positionen \(1,\dots ,N\) durchlaufen zwei Spieler \(A,B\) in der folgenden Weise: In der Position \(k\) wählen \(A\) und \(B\) unabhängig voneinander je eine natürliche Zahl \(i\) bzw. \(j\), \(1\leq i\leq m_k, 1\leq j\leq n_k\).
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Proceedings of the ACM SIGKDD Workshop on Human Computation, 2009
The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva +2 more
openaire +1 more source
The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva +2 more
openaire +1 more source

