Results 281 to 290 of about 94,453 (314)
Some of the next articles are maybe not open access.
2014
Critical analysis, by genre, of more than 100 games on the C64 that defined 8 bit gaming. The following genres are covered (in alphabetical order): Action Adventures, Adventures, Arcade conversions, Driving games, Edutainment, Movie Tie-ins, Platformers, Puzzles, Role Playing Games, Shoot ‘em ups, Sports, Strategy, Virtual life, 3D Games.
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Critical analysis, by genre, of more than 100 games on the C64 that defined 8 bit gaming. The following genres are covered (in alphabetical order): Action Adventures, Adventures, Arcade conversions, Driving games, Edutainment, Movie Tie-ins, Platformers, Puzzles, Role Playing Games, Shoot ‘em ups, Sports, Strategy, Virtual life, 3D Games.
openaire +1 more source
Games, Gamification and Accessible Games
2020Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact
Anthony Lewis Brooks, Eva Brooks
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2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), 2013
Robert H. Thompson, Steven L. Tanimoto
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Robert H. Thompson, Steven L. Tanimoto
openaire +1 more source
Global prevalence of gaming disorder: A systematic review and meta-analysis
Australian and New Zealand Journal of Psychiatry, 2021Matthew W R Stevens +2 more
exaly
Ethics and Games, Ethical Games and Ethics in Game
2023Luiz Paulo Carvalho +3 more
openaire +1 more source
The interplay between time spent gaming and disordered gaming: A large-scale world-wide study
Social Science and Medicine, 2022Halley M Pontes +2 more
exaly
Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis
Journal of Health Psychology, 2020Niko Mannikko +2 more
exaly
Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale
Computers in Human Behavior, 2015Halley M Pontes
exaly

