Results 281 to 290 of about 94,453 (314)
Some of the next articles are maybe not open access.

Games, Games and More Games!

2014
Critical analysis, by genre, of more than 100 games on the C64 that defined 8 bit gaming. The following genres are covered (in alphabetical order): Action Adventures, Adventures, Arcade conversions, Driving games, Edutainment, Movie Tie-ins, Platformers, Puzzles, Role Playing Games, Shoot ‘em ups, Sports, Strategy, Virtual life, 3D Games.
openaire   +1 more source

Games, Gamification and Accessible Games

2020
Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact
Anthony Lewis Brooks, Eva Brooks
openaire   +1 more source

Game design as a game

2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), 2013
Robert H. Thompson, Steven L. Tanimoto
openaire   +1 more source

Global prevalence of gaming disorder: A systematic review and meta-analysis

Australian and New Zealand Journal of Psychiatry, 2021
Matthew W R Stevens   +2 more
exaly  

Ethics and Games, Ethical Games and Ethics in Game

2023
Luiz Paulo Carvalho   +3 more
openaire   +1 more source

The interplay between time spent gaming and disordered gaming: A large-scale world-wide study

Social Science and Medicine, 2022
Halley M Pontes   +2 more
exaly  

Gaming and non-gaming memorable tourism experiences: How do they influence young and mature tourists’ behavioural intentions?

Journal of Destination Marketing & Management, 2021
JOSÉ Weng Chou Wong, Ivan Ka Wai Lai
exaly  

Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis

Journal of Health Psychology, 2020
Niko Mannikko   +2 more
exaly  

Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study

Addiction Research and Theory, 2017
, Robert Urban, Alessandro Quartiroli
exaly  

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