Results 291 to 300 of about 1,069,596 (334)
Some of the next articles are maybe not open access.
2022
Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann +2 more
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Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann +2 more
openaire +2 more sources
Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions.
Addictive Behaviours, 2019Loot boxes are virtual goods in video games that produce randomly-generated in-game rewards, and have attracted scrutiny because of a resemblance to gambling.
G. Brooks, L. Clark
semanticscholar +1 more source
Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review
Clinical Psychology Review, 2019While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention.
Paul H Delfabbro +2 more
exaly +2 more sources
Internet gaming disorder, motives, game genres and psychopathology
Computers in Human Behavior, 2017Stéphanie Laconi, Henri Chabrol
exaly +2 more sources
Proceedings of the National Academy of Sciences, 1953
Es wird eine weitgehende Verallgemeinerung des (2-Personen-0-Summen-)Matrixspieles behandelt. \(N\) Positionen \(1,\dots ,N\) durchlaufen zwei Spieler \(A,B\) in der folgenden Weise: In der Position \(k\) wählen \(A\) und \(B\) unabhängig voneinander je eine natürliche Zahl \(i\) bzw. \(j\), \(1\leq i\leq m_k, 1\leq j\leq n_k\).
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Es wird eine weitgehende Verallgemeinerung des (2-Personen-0-Summen-)Matrixspieles behandelt. \(N\) Positionen \(1,\dots ,N\) durchlaufen zwei Spieler \(A,B\) in der folgenden Weise: In der Position \(k\) wählen \(A\) und \(B\) unabhängig voneinander je eine natürliche Zahl \(i\) bzw. \(j\), \(1\leq i\leq m_k, 1\leq j\leq n_k\).
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Australian and New Zealand journal of psychiatry (Print), 2020
Background: Many concerns have been raised regarding the Diagnostic and Statistical Manual of Mental Disorders (5th ed.; DSM-5) criteria for Internet gaming disorder and International Classification of Diseases, 11th Revision (ICD-11) criteria for gaming
C. Ko +3 more
semanticscholar +1 more source
Background: Many concerns have been raised regarding the Diagnostic and Statistical Manual of Mental Disorders (5th ed.; DSM-5) criteria for Internet gaming disorder and International Classification of Diseases, 11th Revision (ICD-11) criteria for gaming
C. Ko +3 more
semanticscholar +1 more source
The relationship of loot box purchases to problem video gaming and problem gambling.
Addictive Behaviours, 2019Loot boxes are virtual items in many video games that let players "gamble" on an item of chance. Loot boxes bring an element of gambling into video games, which might prime video game users to engage in online gambling activities.
Wen Li, Devin J. Mills, L. Nower
semanticscholar +1 more source
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2009
The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva +2 more
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The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva +2 more
openaire +1 more source
2014
Critical analysis, by genre, of more than 100 games on the C64 that defined 8 bit gaming. The following genres are covered (in alphabetical order): Action Adventures, Adventures, Arcade conversions, Driving games, Edutainment, Movie Tie-ins, Platformers, Puzzles, Role Playing Games, Shoot ‘em ups, Sports, Strategy, Virtual life, 3D Games.
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Critical analysis, by genre, of more than 100 games on the C64 that defined 8 bit gaming. The following genres are covered (in alphabetical order): Action Adventures, Adventures, Arcade conversions, Driving games, Edutainment, Movie Tie-ins, Platformers, Puzzles, Role Playing Games, Shoot ‘em ups, Sports, Strategy, Virtual life, 3D Games.
openaire +1 more source
Using Gaming as an Active Teaching Strategy in Nursing Education
, 2020Gaming can be an effective active teaching strategy for nursing students. Using gaming, research has shown that nursing students can develop deeper learning of the content. Stress levels are subdued, critical thinking is promoted, nursing students become
D. McEnroe-Petitte, Cindy Farris
semanticscholar +1 more source

