Results 151 to 160 of about 13,140 (199)

Video games addiction

open access: yes, 2011
Bashlak, Iryna Anatoliivna, Kozlov, Z.
openaire   +1 more source

Alexithymia in gaming addiction and engagement

Journal of Affective Disorders
It has been suggested that alexithymia plays a significant role in substance and behavioral addictions. However, only a handful of studies investigated this construct in relation to gaming addiction, and no study analyzed its differential effect on gaming engagement and addiction.A total of u adult gamers (Mage = 26.04, SD = 5.78, 94 % male) completed ...
Lukas Blinka, Karel Recka
exaly   +3 more sources

Gaming addiction, definition and measurement: A large-scale empirical study [PDF]

open access: yesComputers in Human Behavior, 2013
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Marloes L C Spekman   +2 more
exaly   +2 more sources

Games addicts play

The Psychiatric Quarterly, 1971
Unlike some experts in this field, these authors are mercifully brief! They neither moralize, nor admonish, nor oversimplify, nor claim fast cures, nor ask for more money.
S, Levine, R, Stephens
openaire   +2 more sources

Antecedents and consequences of game addiction

Computers in Human Behavior, 2016
Antecedents and consequences of game addiction are investigated. Correlation study method is utilized; structural equation modeling is applied to analyze the data. There are eleven hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies. There are 159 undergraduate students
Sacip Toker, Meltem Huri Baturay
openaire   +1 more source

Digital Game Addiction

2023
The internet and the use of digital technologies are more and more generalized for everyday tasks such as school activities—communication but also entertainment. Its use is cross-sectional at various ages, starting earlier and earlier. Thus, this chapter aims to clarify the meaning of digital game addiction and its implication to the child/adolescent ...
Inês Relva   +3 more
openaire   +1 more source

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