Results 201 to 210 of about 10,054 (251)
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran +2 more
wiley +1 more source
Abstract Study‐abroad programs are increasingly adopted and supported by institutions and governments as a strategic tool for deepening internationalisation and public diplomacy through people‐to‐people, institution‐to‐institution and country‐to‐country connections.
Ly Thi Tran, Thinh Huynh
wiley +1 more source
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
Abstract Pupils in England who, for some reason, are not able to attend school often find themselves in Alternative Provision (AP). These are special arrangements designed to address their specific needs and help them return to mainstream schooling.
Nick Pratt +2 more
wiley +1 more source
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Alexithymia in gaming addiction and engagement
Journal of Affective DisordersIt has been suggested that alexithymia plays a significant role in substance and behavioral addictions. However, only a handful of studies investigated this construct in relation to gaming addiction, and no study analyzed its differential effect on gaming engagement and addiction.A total of u adult gamers (Mage = 26.04, SD = 5.78, 94 % male) completed ...
Lukas Blinka
exaly +3 more sources
The Psychiatric Quarterly, 1971
Unlike some experts in this field, these authors are mercifully brief! They neither moralize, nor admonish, nor oversimplify, nor claim fast cures, nor ask for more money.
S, Levine, R, Stephens
openaire +2 more sources
Unlike some experts in this field, these authors are mercifully brief! They neither moralize, nor admonish, nor oversimplify, nor claim fast cures, nor ask for more money.
S, Levine, R, Stephens
openaire +2 more sources
Antecedents and consequences of game addiction
Computers in Human Behavior, 2016Antecedents and consequences of game addiction are investigated. Correlation study method is utilized; structural equation modeling is applied to analyze the data. There are eleven hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies. There are 159 undergraduate students
Sacip Toker, Meltem Huri Baturay
openaire +2 more sources
2020
There is growing recognition that unrestricted screen time, particularly in younger people, can lead to harm and that gaming can be highly time-consuming and addictive for some vulnerable individuals. These developments have led to the recognition of gaming disorder (GD)—sometimes termed “video game addiction”—a disorder characterized by persistent ...
King, D., Delfabbro, P.
openaire +2 more sources
There is growing recognition that unrestricted screen time, particularly in younger people, can lead to harm and that gaming can be highly time-consuming and addictive for some vulnerable individuals. These developments have led to the recognition of gaming disorder (GD)—sometimes termed “video game addiction”—a disorder characterized by persistent ...
King, D., Delfabbro, P.
openaire +2 more sources

