Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Gene-environment interaction between gaming addiction and perceived stress in late adolescents and young adults: A twin study. [PDF]
Hur YM.
europepmc +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Low self-control, perceived social support and internet gaming addiction: findings from an ethnicity minority region in China. [PDF]
Meng C +5 more
europepmc +1 more source
Abstract User engagement (UE) has long been proposed as a holistic framework for understanding user‐technology interactions and a mediator for outcomes of digital technology use, such as learning, health behavior change, information acquisition, and social connectivity.
Heather L. O'Brien
wiley +1 more source
Abstract Anaerobic digestion can be an alternative method for treating wastewater from second‐generation biorefineries while simultaneously producing biogas. However, the feasibility of the process and key operational parameters by which wastewater produced in lignocellulosic biorefineries affects reactor performance remain poorly understood.
Jairo M. Carrillo‐Osorio +1 more
wiley +1 more source
The role of attentional control in moderating attentional bias towards game-related stimuli in individuals with a high tendency for internet gaming addiction. [PDF]
Heo YJ, Lee GE, Lee JH.
europepmc +1 more source
Zuranolone: A case study in (regulatory) rush to judgement?
Abstract Sage, in collaboration with Biogen, submitted a new drug approval for zuranolone for postpartum depression (PPD) and major depressive disorder (MDD) in December 2022. In August 2023, the US Food and Drug Administration granted approval for PPD but denied approval for MDD.
Lisa Cosgrove +4 more
wiley +1 more source
Interaction effect of mobile gaming addiction and excessive sugar-sweetened beverage consumption on overweight and obesity among schoolchildren: Evidence from a large population-based study in Guangzhou, China. [PDF]
Jin Z +11 more
europepmc +1 more source

