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Addiction, 2023
AIMS, DESIGN AND SETTING The aim of this study was to test the efficacy of the integrated cognitive-behavioral therapy with a strength-based motivational approach [internet-delivered cognitive-behavioral therapy (ICBT)] intervention to change gaming ...
Yinan Ji, D. Wong
semanticscholar +1 more source
AIMS, DESIGN AND SETTING The aim of this study was to test the efficacy of the integrated cognitive-behavioral therapy with a strength-based motivational approach [internet-delivered cognitive-behavioral therapy (ICBT)] intervention to change gaming ...
Yinan Ji, D. Wong
semanticscholar +1 more source
Clinical Psychology Review, 2023
Tolerance is a controversial but still an omnipresent criterion in measuring problematic gaming and Internet Gaming Disorder (IGD). Despite criticisms, a systematic review of its suitability has not been conducted until now.
Josip Razum +2 more
semanticscholar +1 more source
Tolerance is a controversial but still an omnipresent criterion in measuring problematic gaming and Internet Gaming Disorder (IGD). Despite criticisms, a systematic review of its suitability has not been conducted until now.
Josip Razum +2 more
semanticscholar +1 more source
Journal of Psychiatric Research, 2023
BACKGROUND There has been increasing recognition of internet gaming disorder as a psychiatric problem that is linked with serious impairment and distress and correlated with psychological reactions and social consequences.
Malakeh. Z. Malak +3 more
semanticscholar +1 more source
BACKGROUND There has been increasing recognition of internet gaming disorder as a psychiatric problem that is linked with serious impairment and distress and correlated with psychological reactions and social consequences.
Malakeh. Z. Malak +3 more
semanticscholar +1 more source
The Internet Gaming Disorder Scale.
Psychological Assessment, 2015Recently, the American Psychiatric Association included Internet gaming disorder (IGD) in the appendix of the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). The main aim of the current study was to test the reliability and validity of 4 survey instruments to measure IGD on the basis of the 9 criteria from the DSM-5: a
Jeroen S. Lemmens +2 more
openaire +3 more sources
Conceptual and Methodological Considerations of Gaming Disorder and Internet Gaming Disorder
2020This chapter provides an overview of the current conceptual and methodological challenges in light of gaming disorder recently being included in the ICD-11 (WHO, Gaming disorder, 2018). This is discussed in reference to the DSM-5 (APA, Diagnostic and statistical manual of mental disorders. 5th ed. Arlington: American Psychiatric Association, 2013) with
Linda K. Kaye +2 more
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Considering gender differences in the study and treatment of internet gaming disorder.
Journal of Psychiatric Research, 2022BACKGROUND AND AIMS Internet gaming disorder (IGD) is a multifaceted and complex addictive disorder characterized by poor impulse control and altered reward sensitivities, among other features.
G. Dong, M. Potenza
semanticscholar +1 more source
2018
Internet Gaming Disorder (IGD) was recognized in the Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (Diagnostic and statistical manual of mental disorders: DSM-5, American Psychiatric Association, Washington, DC, 2013) as a condition warranting further study. This chapter defines IGD as understood in the current literature.
Jeffrey N. Rokkum +3 more
+5 more sources
Internet Gaming Disorder (IGD) was recognized in the Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (Diagnostic and statistical manual of mental disorders: DSM-5, American Psychiatric Association, Washington, DC, 2013) as a condition warranting further study. This chapter defines IGD as understood in the current literature.
Jeffrey N. Rokkum +3 more
+5 more sources
2015
Internet Gaming Disorder (IGD) was introduced in the recent DSM-V as a condition needing more research. Therefore, this chapter contributes to this discussion by a summary of recent research findings and introduces an empirical study concerning differences between an engaged and a problematic use of games.
Florian Rehbein +3 more
openaire +2 more sources
Internet Gaming Disorder (IGD) was introduced in the recent DSM-V as a condition needing more research. Therefore, this chapter contributes to this discussion by a summary of recent research findings and introduces an empirical study concerning differences between an engaged and a problematic use of games.
Florian Rehbein +3 more
openaire +2 more sources
Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder
Computers in Human Behavior, 2016The relationship between problematic gaming behavior and self-esteem is well-documented (King & Delfabbro, 2014). Moreover, the basic needs component of Self-Determination Theory has also been proposed as an organizing framework to understand gaming motivation (Lafreniere, Verner-Filion, & Vallerand, 2012; Ryan, Rigby, & Przybylski, 2006).
Charlotte L. Beard, Robert E. Wickham
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Gaming Addiction and Internet Gaming Disorder
2015This chapter examines the features of video game addiction and examines the contemporary research literature by analyzing the prevalence of video game addiction, factors associated with video game addiction, and the treatment of video game addiction. Gaming addiction and internet gaming disorder (IGD) has become a topic of increasing research interest.
openaire +1 more source

