Results 241 to 250 of about 1,166,211 (296)
Global prevalence of internet gaming disorder in children and adolescents: a systematic review and meta-analysis. [PDF]
Barboza JJ +10 more
europepmc +1 more source
Abstract Purpose To evaluate the effectiveness of quadriceps tendon (QT) compared to bone‐patellar tendon‐bone (BPTB) and hamstring tendon (HT) autografts in anterior cruciate ligament reconstruction (ACLR) regarding patient‐reported outcomes 2 years postoperatively.
Barbara C. Boer +7 more
wiley +1 more source
Person, Affective, Cognitive, and Executive Dimensions Associated with Problematic Social Media Use, Internet Gaming Disorder, and Their Co-Occurrence in Young Adults. [PDF]
León-Méndez M +4 more
europepmc +1 more source
Abstract Purpose To determine the incidence of second anterior cruciate ligament (ACL) injuries in football players after index ACL reconstruction (ACLR). Secondary objectives were to assess second ACL injury rates across subgroups (laterality, sex, age, playing level, graft type, return to play [RTP] and follow‐up duration) and to review factors ...
Adolfo López Personat +7 more
wiley +1 more source
Virtual Reality‐Based Vestibular Rehabilitation for Vestibular Migraine: A Randomized Trial
In this single‐blind randomized controlled trial, 40 patients with definite vestibular migraine were randomized 1:1 to home‐based vestibular rehabilitation alone (HB‐VestRehab, n = 20) or the same program plus eight clinic‐based virtual reality sessions (VR‐VestRehab, n = 20).
Gulce Kirazli +9 more
wiley +1 more source
Associations of psychological distress, gaming motives and internet gaming disorder in adolescents: a network analysis. [PDF]
Chen R +8 more
europepmc +1 more source
ABSTRACT Despite the proliferation of artificial intelligence (AI) in marketing, consumers often exhibit algorithm discounting—a tendency to evaluate AI‐generated recommendations less favorably than those from humans. Focusing on consumption goals, this study investigates how anthropomorphic AI agents (virtual assistants vs.
Jiayue Huang +4 more
wiley +1 more source
ABSTRACT This study introduces the Paradox of Escapism, exploring how the act of escaping reality can evolve from a short‐term avoidance strategy to a mechanism for self‐regulation and enhanced life satisfaction. Employing five rigorous, multimethod investigations, including qualitative interviews and sentiment analysis (Study 1), Structural Equation ...
Thamiris Magalhães de Sousa +3 more
wiley +1 more source
The role of videogame genre and platform in gaming disorder tendencies: A large-scale world-wide study of gamers' preferences. [PDF]
Marengo D +3 more
europepmc +1 more source
In Favor of Digital Detox: Developing the Attitude Toward Digital Detox Scale
ABSTRACT The extensive usage of digital devices can lead to technological overload, potentially damaging interpersonal relations, individual performance, and personal well‐being. Digital detox describes consumers' counter‐reaction by intentionally reducing the use of digital devices for a specific period of time.
Svenja Winkler +3 more
wiley +1 more source

