Results 231 to 240 of about 1,166,211 (296)
The Struggle for Authenticity and the Problem of Simulated Narratives
ABSTRACT The paper discusses the reductionist stance of linguistic AI (e.g., LLMs) and its limitations for self‐narrative work in psychotherapy as an ego‐transformative process of dealing with traumatic life events. Framing AI as a cognition technology aiming to simulate and substitute human cognitive processes/states, it introduces the concept of a ...
Dina Babushkina
wiley +1 more source
Network diffusion modeling predicts spatiotemporal gray matter alterations in internet gaming disorder. [PDF]
Cui S +8 more
europepmc +1 more source
Abstract Objective Evaluating clinical practices in the management of non‐esophageal eosinophilic gastrointestinal disorders (non‐EoE EGIDs) among pediatric gastroenterologists in Latin America. Methods A cross‐sectional descriptive study was conducted using a survey distributed via the REDCap platform.
Sofia Paz +17 more
wiley +1 more source
Physical education performance as a protective pathway: breaking the cycle between learning burnout and gaming disorder in Chinese adolescents. [PDF]
Jiang Q +7 more
europepmc +1 more source
Abstract Energy bars are widely consumed functional foods among athletes and physically active consumers who require convenient sources of sustained energy. Their carbohydrate composition, particularly the type and ratio of digestible sugars such as glucose, fructose and sucrose, strongly influences glycaemic index (GI), postprandial blood glucose ...
Raju Sasikumar +8 more
wiley +1 more source
Longing for the game: Identifying as a "gamer" and addiction-related nostalgia undermine recovery from gaming disorder. [PDF]
Quinney B +3 more
europepmc +1 more source
Abstract Two interventions that tax visuospatial working memory (WM) may reduce intrusive memories despite differing procedurally: playing Tetris with or without memory recall. Accordingly, this study examined how engagement with negative memories influences intrusion frequency (Experiment 1) and WM load (Experiment 2).
Kevin van Schie +2 more
wiley +1 more source
Radiomics-based feature exploration and auxiliary diagnostic model construction for gaming disorder. [PDF]
Li Y +10 more
europepmc +1 more source
The SAAD‐41 is a 41‐item scale developed to comprehensively assess Alopecia Areata psychosocial patient‐reported outcomes. Results support scoring the scale at the subdomain level and provisionally at the total‐score level. The total‐score can be calculated as a sum of the 41 SAAD items, with the sum referred to as the SAAD‐41‐Total.
Kristina Gorbatenko‐Roth +5 more
wiley +1 more source

