Results 201 to 210 of about 897,519 (241)
Some of the next articles are maybe not open access.

Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

International Conference on Learning Representations, 2023
Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics.
Ze-Yu Yang   +4 more
semanticscholar   +1 more source

FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting

European Conference on Computer Vision, 2023
Novel view synthesis from limited observations remains an important and persistent task. However, high efficiency in existing NeRF-based few-shot view synthesis is often compromised to obtain an accurate 3D representation.
Zehao Zhu   +3 more
semanticscholar   +1 more source

NegGS: Negative Gaussian Splatting [PDF]

open access: yesInformation Sciences
One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and inference capabilities.
Jacek Tabor   +2 more
exaly   +1 more source

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

ACM Transactions on Graphics
We introduce AnySplat, a feed-forward network for novel-view synthesis from uncalibrated image collections. In contrast to traditional neural-rendering pipelines that demand known camera poses and per-scene optimization, or recent feed-forward methods ...
Li-Han Jiang   +11 more
semanticscholar   +1 more source

Recent advances in 3D Gaussian splatting [PDF]

open access: yesComputational Visual Media
The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and viewpoint-conditioned
Yan-Pei Cao   +2 more
exaly   +1 more source

HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression

European Conference on Computer Vision
3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitate effective compression techniques.
Yi-Hang Chen   +4 more
semanticscholar   +1 more source

GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting

European Conference on Computer Vision
We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU.
Kai Zhang   +6 more
semanticscholar   +1 more source

3D Gaussian Splatting as Markov Chain Monte Carlo

Neural Information Processing Systems
While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which can lead to poor-quality renderings, and reliance on a good ...
Shakiba Kheradmand   +8 more
semanticscholar   +1 more source

GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting

European Conference on Computer Vision
Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available.
Xinjie Zhang   +8 more
semanticscholar   +1 more source

FastGS: Training 3D Gaussian Splatting in 100 Seconds

arXiv.org
The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead.
Shi-Wei Ren   +3 more
semanticscholar   +1 more source

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