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CGS-SLAM: Compact 3D Gaussian Splatting for Dense Visual SLAM

IEEE/RJS International Conference on Intelligent RObots and Systems
Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to
Tianchen Deng   +6 more
semanticscholar   +1 more source

DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose
Youyu Chen   +6 more
semanticscholar   +1 more source

Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation

Robotics
Visuomotor policies learned from teleoperated demonstrations face challenges such as lengthy data collection, high costs, and limited data diversity. Existing approaches address these issues by augmenting image observations in RGB space or employing Real-
Si-Zhe Yang   +7 more
semanticscholar   +1 more source

YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting

arXiv.org
Fast and flexible 3D scene reconstruction from unstructured image collections remains a significant challenge. We present YoNoSplat, a feedforward model that reconstructs high-quality 3D Gaussian Splatting representations from an arbitrary number of ...
Bo-Tao Ye   +4 more
semanticscholar   +1 more source

LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS

Neural Information Processing Systems
In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 $\times$ speedup and a 47 $\times$ boost over LangSplat ...
Wan-Hua Li   +6 more
semanticscholar   +1 more source

FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency

AAAI Conference on Artificial Intelligence
Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction.
Han Huang   +5 more
semanticscholar   +1 more source

Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

International Conference on Learning Representations
Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover high-quality ...
Jia-Hao Wu   +7 more
semanticscholar   +1 more source

VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

arXiv.org
Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian.
Weijie Wang   +9 more
semanticscholar   +1 more source

Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment

Computer Vision and Pattern Recognition
Capturing high-quality photographs under diverse real-world lighting conditions is challenging, as both natural lighting (e.g., low-light) and camera exposure settings (e.g., exposure time) significantly impact image quality.
Ziteng Cui, Xuangeng Chu, Tatsuya Harada
semanticscholar   +1 more source

Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting

International Conference on Learning Representations
Building articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the accuracy of part-mesh reconstruction and part dynamics modeling ...
Yu Liu   +5 more
semanticscholar   +1 more source

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