Results 141 to 150 of about 246,055 (173)
Feasibility of Mobile Phone-Based Virtual Reality as a Non-pharmacologic Acute Procedural Pain Management Intervention in an Inpatient Burn Center. [PDF]
Emrich M +7 more
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Virtual Reality Technology in Individual Self-Compassion Interventions: A Scoping Review. [PDF]
Hua M +7 more
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I Know What You Enter on Gear VR
2019 IEEE Conference on Communications and Network Security (CNS), 2019Virtual reality (VR) techniques offer users immersive experiences in a virtual environment (VE) where they can enjoy gaming, training, shopping and social activities. However, security and privacy issues of VR are rarely investigated. In this paper, we introduce novel computer vision-based and motion sensor-based side channel attacks to infer ...
Zhen Ling 0001 +5 more
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Virtual Tourism Using Samsung Gear VR Headset
2019 International Conference on Information Science and Communication Technology (ICISCT), 2019In past few years virtual reality has emerged to become the center of attraction for people. Virtual reality may change the manner in which many of the common things are being used today such as it has already changed the gaming world by introducing virtual games. It provides an environment that is somehow look alike that it is real-world or we can say
Mahnoor Qadri +3 more
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Gear VR and leap motion sensor applied in virtual rehabilitation for manual function training
Proceedings of the 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019Virtual reality systems using gestural interfaces are becoming common in treatment of people with disabilities. One reason for this popularity is due to the availability of low cost tracking sensors. We present a serious game interface that uses the Leap Motion sensor (coupled to Gear VR headset) for manual function rehabilitation.
Ana Grasielle Dionísio Corrêa +3 more
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2019 IEEE Symposium on Computers and Communications (ISCC), 2019
Motor rehabilitation systems using gestural interfaces are becoming common in the treatment of people with disabilities in the upper limbs. In this article we present a serious immersive game that uses the Leap Motion sensor (coupled with Gear VR) to track hand movements in game therapy activities.
Ana Grasielle Dionísio Corrêa +2 more
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Motor rehabilitation systems using gestural interfaces are becoming common in the treatment of people with disabilities in the upper limbs. In this article we present a serious immersive game that uses the Leap Motion sensor (coupled with Gear VR) to track hand movements in game therapy activities.
Ana Grasielle Dionísio Corrêa +2 more
openaire +2 more sources
SIGGRAPH ASIA 2016 Symposium on Education: Talks, 2016
In order to experience the inner-workings and anatomy of the human body, Bond University has developed a number of teaching resources where students rotate between a variety of modes: including Virtual Reality, using the Gear VR and Oculus Rift devices; Augmented Reality, using Samsung S7 Edge mobile devices and Galaxy Tab S2; and interactive ...
Christian Moro +3 more
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In order to experience the inner-workings and anatomy of the human body, Bond University has developed a number of teaching resources where students rotate between a variety of modes: including Virtual Reality, using the Gear VR and Oculus Rift devices; Augmented Reality, using Samsung S7 Edge mobile devices and Galaxy Tab S2; and interactive ...
Christian Moro +3 more
openaire +1 more source
A vision-based head tracker for fish tank virtual reality-VR without head gear
Proceedings Virtual Reality Annual International Symposium '95, 2002A practical and robust head-position tracking method using computer vision is presented. By combining two simple image processing techniques, this tracker can, report the position of the user's head in real time. Whole image processing is performed by software running on normal mid-range workstations.
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