Interactive ray shading of FRep objects [PDF]
In this paper we present a method for interactive rendering general procedurally defined functionally represented (FRep) objects using the acceleration with graphics hardware, namely Graphics Processing Units (GPU).
Fryazinov, Oleg, Pasko, Alexander
core +8 more sources
On Construction and Performance Evaluation of a Virtual Desktop Infrastructure With GPU Accelerated
More engaging and accessible solutions that offer outstanding user experience are needed. The virtual desktop infrastructure (VDI) is the first user access part of the cloud.
Chih-Hung Chang +4 more
doaj +1 more source
Heterogeneous Gpu&Cpu Cluster For High Performance Computing In Cryptography
This paper addresses issues associated with distributed computing systems andthe application of mixed GPU&CPU technology to data encryption and decryptionalgorithms. We describe a heterogenous cluster HGCC formed by twotypes of nodes: Intel processor
Michał Marks +4 more
doaj +1 more source
Computationally Efficient Tsunami Modeling on Graphics Processing Units (GPUs) [PDF]
Tsunamis generated by earthquakes commonly propagate as long waves in the deep ocean and develop into sharp-fronted surges moving rapidly towards the coast in shallow water, which may be effectively simulated by hydrodynamic models solving the nonlinear shallow water equations (SWEs).
Reza Amouzgar +4 more
openaire +3 more sources
Particle Filtering: The Need for Speed
The particle filter(PF) has during the last decade been proposed for a wide range of localization and tracking applications. There is a general need in such embedded system to have a platform for efficient and scalable implementation of the PF.
Karlsson Rickard +2 more
doaj +2 more sources
Architectural Design Guidelines Based on Computer Core Evaluation and Processing Paradigms
The architectural design process may utilize decision-making algorithms; usually, this takes a long time when using analog methods. Today, sequential processing (CPU) or parallel processing (GPU) works with architectural design in different ways, such as
Jose L. Reategui
doaj +1 more source
Mendel-GPU: haplotyping and genotype imputation on graphics processing units [PDF]
Abstract Motivation: In modern sequencing studies, one can improve the confidence of genotype calls by phasing haplotypes using information from an external reference panel of fully typed unrelated individuals. However, the computational demands are so high that they prohibit researchers with limited computational resources from ...
Gary K. Chen +4 more
openaire +3 more sources
Comparison of massively parallel algorithms on graphics processing unit for MIMO radar
This paper proposes a method for accelerating an enhanced resolution 3D Multiple Input Multiple Output (MIMO) radar on a Graphics Processing Unit (GPU). Due to the size of the data required for range, bearing, and doppler processing, computations for the
Eric Pitre +3 more
doaj +1 more source
Grace: A cross-platform micromagnetic simulator on graphics processing units
A micromagnetic simulator running on graphics processing units (GPUs) is presented. Different from GPU implementations of other research groups which are predominantly running on NVidia’s CUDA platform, this simulator is developed with C++ Accelerated ...
Ru Zhu
doaj +1 more source
GPU Cluster Power Consumption Collection and Monitoring System Based on Sensor [PDF]
Graphics Processing Unit(GPU) clusters are widely used for their high performance characteristics,but with the enlargement of GPU scale,their high power consumption reduce system reliability.Therefore,a GPU cluster power consumption collection system is ...
LI Chaofan,CHEN Qingkui
doaj +1 more source

