Results 51 to 60 of about 55,999 (288)

Molecular Dynamics Simulation of Macromolecules Using Graphics Processing Unit

open access: yes, 2010
Molecular dynamics (MD) simulation is a powerful computational tool to study the behavior of macromolecular systems. But many simulations of this field are limited in spatial or temporal scale by the available computational resource.
Ge, W   +6 more
core   +1 more source

On the acceleration of wavefront applications using distributed many-core architectures [PDF]

open access: yes, 2011
In this paper we investigate the use of distributed graphics processing unit (GPU)-based architectures to accelerate pipelined wavefront applications—a ubiquitous class of parallel algorithms used for the solution of a number of scientific and ...
Hammond, Simon D.   +4 more
core   +4 more sources

Learning Highly Dynamic Skills Transition for Quadruped Jumping Through Constrained Space

open access: yesAdvanced Robotics Research, EarlyView.
A quadruped robot masters dynamic jumps through constrained spaces with animal‐inspired moves and intelligent vision control. This hierarchical learning approach combines imitation of biological agility with real‐time trajectory planning. Although legged animals are capable of performing explosive motions while traversing confined spaces, replicating ...
Zeren Luo   +6 more
wiley   +1 more source

Stable Imitation of Multigait and Bipedal Motions for Quadrupedal Robots Over Uneven Terrains

open access: yesAdvanced Robotics Research, EarlyView.
How are quadrupedal robots empowered to execute complex navigation tasks, including multigait and bipedal motions? Challenges in stability and real‐world adaptation persist, especially with uneven terrains and disturbances. This article presents an imitation learning framework that enhances adaptability and robustness by incorporating long short‐term ...
Erdong Xiao   +3 more
wiley   +1 more source

Analysis on the AES Implementation with Various Granularities on Different GPU Architectures

open access: yesAdvances in Electrical and Electronic Engineering, 2017
The Advanced Encryption Standard (AES) is One of the most popular symmetric block cipher because it has better efficiency and security. The AES is computation intensive algorithm especially for massive transactions.
Ahmed Awadalla Abdelrahman   +2 more
doaj   +1 more source

MicroRoboScope: A Portable and Integrated Mechatronic Platform for Magnetic and Acoustic Microrobotic Experimentation

open access: yesAdvanced Robotics Research, EarlyView.
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich   +4 more
wiley   +1 more source

Ultra-Fast Image Reconstruction of Tomosynthesis Mammography Using GPU

open access: yesJournal of Biomedical Physics and Engineering, 2015
Digital Breast Tomosynthesis (DBT) is a technology that creates three dimensional (3D) images of breast tissue. Tomosynthesis mammography detects lesions that are not detectable with other imaging systems.
Arefan D   +3 more
doaj  

GPU acceleration of non-iterative and iterative algorithms in fluorescence lifetime imaging microscopy [PDF]

open access: yes, 2016
Graphics Processing Unit (GPU) enhanced Fluorescence Lifetime Imaging Microscopy (FLIM) algorithms are presented, and their results are compared with the latest research results.
Chen, Yu   +3 more
core  

Enhanced molecular dynamics performance with a programmable graphics processor

open access: yes, 2011
Design considerations for molecular dynamics algorithms capable of taking advantage of the computational power of a graphics processing unit (GPU) are described.
Anderson   +10 more
core   +1 more source

High-resolution, real-time three-dimensional shape measurement on graphics processing unit [PDF]

open access: yes, 2014
A three-dimensional (3-D) shape measurement system that can simultaneously achieve 3-D shape acquisition, reconstruction, and display at 30 frames per second (fps) with 480,000 measurement points per frame is presented. The entire processing pipeline was
Chen, Vincent   +4 more
core   +3 more sources

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