Results 21 to 30 of about 233,815 (328)
Acceleration of optical coherence tomography signal processing by multi-graphics processing units [PDF]
A multi-GPU system designed for high-speed, real-time signal processing of optical coherence tomography (OCT) is described herein. For the OCT data sampled in linear wave numbers, the maximum processing rates reached 2.95 MHz for 1024-OCT and 1.96 MHz ...
Xiqi Li +3 more
doaj +1 more source
Exponential integrators on graphic processing units [PDF]
To appear in: Proceedings of the 2013 International Conference on High Performance Computing Simulation (HPCS 2013), IEEE (2013)
Einkemmer, Lukas, Ostermann, Alexander
openaire +2 more sources
High-throughput sequence alignment using Graphics Processing Units
Background The recent availability of new, less expensive high-throughput DNA sequencing technologies has yielded a dramatic increase in the volume of sequence data that must be analyzed.
Trapnell Cole +3 more
doaj +1 more source
Accelerating NBODY6 with Graphics Processing Units [PDF]
We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for extending the particle
Aarseth +19 more
core +1 more source
Accelerating Dust Temperature Calculations with Graphics Processing Units [PDF]
When calculating the infrared spectral energy distributions (SEDs) of galaxies in radiation-transfer models, the calculation of dust grain temperatures is generally the most time-consuming part of the calculation.
Jonsson, Patrik, Primack, Joel
core +1 more source
Energy Efficient Iris Recognition With Graphics Processing Units
For the past 40 years, Moore's law has predicted the rapid growth of the computer industry. In the past few years, however, this growth has slowed for central processing units (CPUs).
Ryan Rakvic, Randy Broussard, Hau Ngo
doaj +1 more source
SMOOTHED PARTICLE HYDRODYNAMICS SIMULATIONS USING GRAPHICS PROCESSING UNITS
Smoothed Particle Hydrodynamics (SPH) is a fully Lagrangian, particle-based technique for fluid-flow modeling. As a gridless method, it appears to be a natural approach to simulate multi-phase flow with complex geometries. Since SPH involves a large set
KAMIL SZEWC
doaj +1 more source
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units [PDF]
We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware.
Belleman, Robert +2 more
core +6 more sources
Accelerating Forward Algorithm for Stochastic Automata on Graphics Processing Units
A stochastic automaton is a non-deterministic automata with input and output behavior which works serially and synchronously. Stochastic automata is being used in different application areas.
Muhammad Umer Sarwar +3 more
doaj +1 more source
ORTHORECTIFICATION BY USING GPGPU METHOD [PDF]
Thanks to the nature of the graphics processing, the newly released products offer highly parallel processing units with high-memory bandwidth and computational power of more than teraflops per second.
H. Sahin, S. Kulur
doaj +1 more source

