Results 121 to 130 of about 23,583 (309)
Exploring computer-generated line graphs through virtual touch [PDF]
This paper describes the development and evaluation of a haptic interface designed to provide access to line graphs for blind or visually impaired people.
Riedel, B. +7 more
core +1 more source
This work presents a state‐adaptive Koopman linear quadratic regulator framework for real‐time manipulation of a deformable swab tool in robotic environmental sampling. By combining Koopman linearization, tactile sensing, and centroid‐based force regulation, the system maintains stable contact forces and high coverage across flat and inclined surfaces.
Siavash Mahmoudi +2 more
wiley +1 more source
The short-term effects of real-time virtual reality feedback on motor learning in dance. [PDF]
Does virtual reality (VR) represent a useful platform for teaching real-world motor skills? In domains such as sport and dance, this question has not yet been fully explored.
Spears, Iain +10 more
core +1 more source
Automated poultry processing lines still rely on humans to lift slippery, easily bruised carcasses onto a shackle conveyor. Deformability, anatomical variance, and hygiene rules make conventional suction and scripted motions unreliable. We present ChicGrasp, an end‐to‐end hardware‐software co‐designed imitation learning framework, to offer a ...
Amirreza Davar +8 more
wiley +1 more source
Compliant Pneumatic Feet with Real‐Time Stiffness Adaptation for Humanoid Locomotion
A compliant pneumatic foot with real‐time variable stiffness enables humanoid robots to adapt to changing terrains. Using onboard vision and pressure control, the foot modulates stiffness within each gait cycle, reducing impact forces and improving balance. The design, cast in soft silicone with embedded air chambers and Kevlar wrapping, offers durable,
Irene Frizza +3 more
wiley +1 more source
An enhanced universal gripper combining rigid mechanics with self‐adaptable fingers is presented for industrial automation. The novel six‐bar linkage with integrated compliant pad eliminates mechanical interference while enabling passive shape adaptation.
Muhammad Usman Khalid +7 more
wiley +1 more source
SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction
We present SoEs (Sword of Elements), an attachable augmented haptic device for enhancing gaming controller in the immersive first-person game. Generally, Player can easily receive visual and auditory feedback through head-mounted displays (HMD) and ...
Chen, Yang-Sheng;Han, Ping-Hsuan;Hsiao, Jui-Chun;Lee, Kong-Chang;Hsieh, Chiao-En;Lu, Kuan-Yin;Chou, Chien-Hsing;Hung, Yi-Ping
core +1 more source
Muscle Control of an Extra Robotic Digit
This study compares muscle‐ and movement‐based control for operating a supernumerary robotic thumb. While movement control performs better in the proposed tasks, muscle‐based (EMG) control promotes broader motor learning. The results highlight the promise and challenges of using biosignals for human augmentation, offering new insights into intuitive ...
Julien Russ +7 more
wiley +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Streamlining Haptic Design with Micro-Collision Haptic Map Generated by Stable Diffusion
Rendering surface materials to provide realistic tactile sensations is a key focus in haptic interaction research. However, generating texture maps and designing corresponding haptic feedback often requires expert knowledge and significant effort.
Hongyu Liu, Zhenyu Gu
doaj +1 more source

