Results 251 to 260 of about 10,851 (310)

Human‐in‐the‐Loop Object Segmentation for 3D Gaussian Splatting via Finger‐based VR Interface

open access: yesAdvanced Intelligent Systems, EarlyView.
This study introduces a human‐in‐the‐loop segmentation framework for 3D Gaussian Splatting that integrates real‐time optimization with intuitive VR‐based finger prompting. Compared with existing automatic, learning‐based methods, it achieves significantly higher accuracy and reduced segmentation time.
Yongseok Lee   +5 more
wiley   +1 more source

Bilateral lens subluxation in a patient with homocystinuria: a case report. [PDF]

open access: yesAm J Ophthalmol Case Rep
Zhan Z   +5 more
europepmc   +1 more source

Insights from the global education survey on the use of VR-haptics in dental education. [PDF]

open access: yesFront Dent Med
Bencharit S   +30 more
europepmc   +1 more source

Designing haptics

open access: yesProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, 2012
This studio proposes to tangibly explore the world of haptics to develop a greater understanding and sensitivity to this emerging field. The first part of the studio focuses on general knowledge about haptics, haptic and multimodal perception in humans, and key advances in actuator and sensor technologies to develop haptic interfaces.
Camille Moussette   +2 more
openaire   +2 more sources

A Review of Surface Haptics: Enabling Tactile Effects on Touch Surfaces

open access: yesIEEE Transactions on Haptics, 2020
International audienceWe review the current technology underlying surface haptics that converts passive touch surfaces to active ones (machine haptics), our perception of tactile stimuli displayed through active touch surfaces (human haptics), their ...
Cagatay Basdogan   +2 more
exaly   +2 more sources

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