Results 271 to 280 of about 10,851 (310)
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2014 IEEE 13th International Workshop on Advanced Motion Control (AMC), 2014
The paradigm of 21st century is clearly different from 20th century. This is shift from mass production based on standardization to small number and wide variety of production. To take the paradigm shift, any production system should have force control providing high adaptability inside.
Kouhei Ohnishi +2 more
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The paradigm of 21st century is clearly different from 20th century. This is shift from mass production based on standardization to small number and wide variety of production. To take the paradigm shift, any production system should have force control providing high adaptability inside.
Kouhei Ohnishi +2 more
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Proceedings of the 2012 Virtual Reality International Conference, 2012
We propose a haptic interface for touching 3DCG models based on the tactile copy & paste technology. In case of conventional systems for providing haptic sensation of touching virtual objects, it is challenging to reproduce realistic surface textures of objects. By scanning vibrotactile stimulation as audio signals, we realized recording of textures of
Yuta Takeuchi +3 more
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We propose a haptic interface for touching 3DCG models based on the tactile copy & paste technology. In case of conventional systems for providing haptic sensation of touching virtual objects, it is challenging to reproduce realistic surface textures of objects. By scanning vibrotactile stimulation as audio signals, we realized recording of textures of
Yuta Takeuchi +3 more
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Proceedings of the 2nd international conference on Tangible and embedded interaction, 2008
This paper explores situations in which interfaces may be improved or simplified by switching feedback modalities. Due to availability of and familiarity with audio/visual technologies, many interfaces provide feedback via audio/visual pathways when a haptic pathway would best serve. The authors present a series of interface designs in which simple and
Angela Chang +3 more
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This paper explores situations in which interfaces may be improved or simplified by switching feedback modalities. Due to availability of and familiarity with audio/visual technologies, many interfaces provide feedback via audio/visual pathways when a haptic pathway would best serve. The authors present a series of interface designs in which simple and
Angela Chang +3 more
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ACM SIGGRAPH 2016 Posters, 2016
Virtual reality aims to provide an immersive experience to a user, with the help of a virtual environment. This immersive experience requires two key components; one for capturing inputs from the real world, and the other for synthesizing real world outputs based on interactions with the virtual environment.
Mike Lambeta +4 more
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Virtual reality aims to provide an immersive experience to a user, with the help of a virtual environment. This immersive experience requires two key components; one for capturing inputs from the real world, and the other for synthesizing real world outputs based on interactions with the virtual environment.
Mike Lambeta +4 more
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 2008
A new wearable haptic system is proposed for interactive immersive Virtual Reality (VR) installations. The core of the system is a common cooling CPU fan attached to a user hand, tracked in 3D, and operated from a host computer. The proposed system is suitable for entertainment applications where immersed VR users interact with fuzzy, cloud-like or ...
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A new wearable haptic system is proposed for interactive immersive Virtual Reality (VR) installations. The core of the system is a common cooling CPU fan attached to a user hand, tracked in 3D, and operated from a host computer. The proposed system is suitable for entertainment applications where immersed VR users interact with fuzzy, cloud-like or ...
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RO-MAN 2007 - The 16th IEEE International Symposium on Robot and Human Interactive Communication, 2007
The haptic interaction with machines occupies orders of magnitude in size and power. Some of the most powerful machines are hydraulic and can benefit from the natural communication channel of haptics. Hydraulics can also provide interactions on a human scale with fine spatial resolution. In this talk, these extremes are addressed and the challenges and
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The haptic interaction with machines occupies orders of magnitude in size and power. Some of the most powerful machines are hydraulic and can benefit from the natural communication channel of haptics. Hydraulics can also provide interactions on a human scale with fine spatial resolution. In this talk, these extremes are addressed and the challenges and
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Haptic vision - vision-based haptic exploration
Object recognition supported by user interaction for service robots, 2003Recently, there are growing needs for haptic exploration to estimate and extract physical object properties such as mass, friction, elasticity, relational constraints etc.. In this paper we propose a novel paradigm, we call haptic vision, which is a vision-based haptic exploration approach toward an automatic construction of reality-based virtual space
Hiromi T. Tanaka, Kiyotaka Kushihama
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2012
This paper describes a transparent haptic feedback interface composed of a transparent haptic actuator and a transparent pressure sensor. The transparency values of the haptic actuator and the pressure sensor are 0.81 and 0.95 respectively. Since the pressure sensor is like a thin film, the haptic actuator is overlaid with the sensor film.
Youngsung Kim, Suntak Park, Ki-Uk Kyung
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This paper describes a transparent haptic feedback interface composed of a transparent haptic actuator and a transparent pressure sensor. The transparency values of the haptic actuator and the pressure sensor are 0.81 and 0.95 respectively. Since the pressure sensor is like a thin film, the haptic actuator is overlaid with the sensor film.
Youngsung Kim, Suntak Park, Ki-Uk Kyung
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A Haptic System for the Lucs Haptic Hand I
2005This paper describes a system for haptic object categorization. It consists of a robotic hand, the LUCS Haptic Hand I, together with software modules that to some extent simulate the functioning of the primary and the secondary somatosensory cortices. The haptic system is the first one in a project at LUCS aiming at studying haptic perception.
Magnus Johnsson +2 more
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Survey of Pseudo-Haptics: Haptic Feedback Design and Application Proposals
IEEE Transactions on Haptics, 2021Yusuke Ujitoko, Yuki Ban
exaly

