Results 171 to 180 of about 1,628,666 (344)

2D Neural Fields with Learned Discontinuities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Effective representation of 2D images is fundamental in digital image processing, where traditional methods like raster and vector graphics struggle with sharpness and textural complexity, respectively. Current neural fields offer high fidelity and resolution independence but require predefined meshes with known discontinuities, restricting ...
Chenxi Liu   +4 more
wiley   +1 more source

Improved Parallel Genetic Algorithm Based on Resetting Strategy and Hash Table [PDF]

open access: gold, 2020
Peng Lü   +3 more
openalex   +1 more source

D‐NPC: Dynamic Neural Point Clouds for Non‐Rigid View Synthesis from Monocular Video

open access: yesComputer Graphics Forum, EarlyView.
Abstract Dynamic reconstruction and spatiotemporal novel‐view synthesis of non‐rigidly deforming scenes recently gained increased attention. While existing work achieves impressive quality and performance on multi‐view or teleporting camera setups, most methods fail to efficiently and faithfully recover motion and appearance from casual monocular ...
Moritz Kappel   +7 more
wiley   +1 more source

Neural Two‐Level Monte Carlo Real‐Time Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce an efficient Two‐Level Monte Carlo (subset of Multi‐Level Monte Carlo, MLMC) estimator for real‐time rendering of scenes with global illumination. Using MLMC we split the shading integral into two parts: the radiance cache integral and the residual error integral that compensates for the bias of the first one.
Mikhail Dereviannykh   +3 more
wiley   +1 more source

Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving lifelike atmospheric effects, such as fog, is essential in creating immersive environments and poses a formidable challenge in real‐time rendering. Highly realistic rendering of complex lighting interacting with dynamic fog can be very resource‐intensive, due to light bouncing through a complex participating media multiple times.
P. Stadlbauer   +6 more
wiley   +1 more source

Shared Hash Tables in Parallel Model Checking

open access: gold, 2008
Jǐŕı Barnat, Petr Ročkai
openalex   +1 more source

Home - About - Disclaimer - Privacy