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Head-Mounted Display-Based Application for Cognitive Training [PDF]

open access: yesSensors, 2020
Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive ...
José Varela-Aldás   +3 more
doaj   +6 more sources

The use of a head-mounted display for visualization in neuroendoscopy [PDF]

open access: bronzeComputer Aided Surgery, 2004
To evaluate the clinical use of a head-mounted display (HMD) for visualization in all neuroendoscopic procedures.We retrospectively evaluated all endoscopic and endoscope-controlled procedures in which the HMD was used in our department between July 1999 and June 2002.A total of 269 endoscopic procedures were performed.
Erik van Lindert   +2 more
openalex   +5 more sources

Head-mounted Displays in Ultrasound Scanning [PDF]

open access: hybrid, 2008
The use of head-mounted displays in medicine is in a preliminary stage and further research is needed to evaluate its long-term clinical impact on patients, nurses, doctors and hospital administrators. Other studies have shown that the use of a head-mounted display can be more precise than the use of a conventional desktop system. It also allows better
Juha Havukumpu   +3 more
openalex   +4 more sources

Visual ergonomics of head‐mounted displays [PDF]

open access: bronzeJapanese Psychological Research, 2000
Head‐mounted displays (HMDs) are increasingly used in the field and in the laboratory. Prolonged use of HMDs requires their ergonomics to be optimized in order to reduce discomfort. Among factors causing visual load are the physical/optical properties of eyepieces used in HMDs. Many HMD eyepieces are adjusted manually to fit the individual requirements
Marino Menozzi
openalex   +3 more sources

Assessing Saccadic Eye Movements With Head-Mounted Display Virtual Reality Technology

open access: yesFrontiers in Psychiatry, 2020
As our society is ageing globally, neurodegenerative disorders are becoming a relevant issue. Assessment of saccadic eye movement could provide objective values to help to understand the symptoms of disorders.
Yu Imaoka   +3 more
doaj   +2 more sources

Use cases and usability challenges for head-mounted displays in healthcare

open access: goldCurrent Directions in Biomedical Engineering, 2015
In the healthcare domain, head-mounted displays (HMDs) with augmented reality (AR) modalities have been reconsidered for application as a result of commercially available products and the needs for using computers in mobile context.
Mentler T., Wolters C., Herczeg M.
doaj   +3 more sources

Endodontic guided treatment using augmented reality on a head-mounted display system

open access: yesHealthcare Technology Letters, 2018
Endodontic treatment is performed to treat inflamed or infected root canal system of any involved teeth. It is estimated that 22.3 million endodontic procedures are performed annually in the USA.
Tianyu Song   +3 more
doaj   +2 more sources

Feasibility of Wearable Display Glasses for Medical Students in the Endoscopy Room [PDF]

open access: yesClinical Endoscopy, 2021
Background/Aims Several attempts have been made to incorporate smart glasses in the medical field. We applied wearable display glasses to show the position of an observer during endoscopy and compared students’ responses between the conventional and new ...
Kang Won Lee   +9 more
doaj   +1 more source

Impact of wearing a head-mounted display on localization accuracy of real sound sources

open access: yesActa Acustica, 2023
For augmented reality experiences, users wear head-mounted displays (HMD) while listening to real and virtual sound sources. This paper assesses the impact of wearing an HMD on localization accuracy of real sources.
Poirier-Quinot David, Lawless Martin S.
doaj   +1 more source

Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2022
Distances are commonly underperceived in virtual reality (VR), and this finding has been documented repeatedly over more than two decades of research.
Jonathan W. Kelly
semanticscholar   +1 more source

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