Results 21 to 30 of about 57,347 (261)
Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements. [PDF]
Goal-directed reaching for real-world objects by humans is enabled through visual depth cues. In virtual environments, the number and quality of available visual depth cues is limited, which may affect reaching performance and quality of reaching ...
Nicolas Gerig +5 more
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A Wearable Head Mounted Display Bio-Signals Pad System for Emotion Recognition
Multimodal bio-signals acquisition based on wearable devices and using virtual reality (VR) as stimulus source are promising techniques in emotion recognition research field.
Chunting Wan +3 more
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An experiment was done to explore the effects of two virtual display systems on the accuracy of exocentric distance judgment and position. Sixteen participants viewed animated virtual targets using either a head-mounted display (HMD) or a stereoscopic ...
Chiuhsiang Joe Lin +3 more
doaj +1 more source
Head-Mounted Display-Based Application for Cognitive Training
Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive ...
José Varela-Aldás +3 more
doaj +1 more source
This paper presents an optical see-through head-mounted display (OST-HMD) that can provide a highly immersive augmented reality (AR) environment. Because visibility of objects is degraded by external light and because projection optics cannot represent ...
Jihyung Kim +4 more
doaj +1 more source
Motion Recognition-Based Robot Arm Control System Using Head Mounted Display
This paper proposes a novel remote monitoring system using a head mounted display (HMD). By using an HMD, a high degree of immersion and the sense of reality is provided to the user.
Yeohun Yun, Seung Joon Lee, Suk-Ju Kang
doaj +1 more source
Effects of the Weight and Balance of Head-Mounted Displays on Physical Load
To maximize user experience in VR environments, optimizing the comfortability of head-mounted displays (HMDs) is essential. To date, few studies have investigated the fatigue induced by wearing commercially available HMDs.
Kodai Ito +3 more
doaj +1 more source
Content Destabilization for Head-Mounted Displays [PDF]
With recent progress in display technology, visual see-through head-mounted displays are beginning to enter our everyday lives. Especially in cars they may replace head-up displays, as they can theoretically perfectly imitate them but are more flexible to use.
Felix Lauber, Sophia Cook, Andreas Butz
openaire +1 more source
Head rotation and illusory force sensation by lateral skin stretch on the face
Various methods for inducing an illusory force sensation to present a sense of force to users in energy-saving and space-saving systems have been proposed. One of them is the illusion of force sensation induced by cutaneous sensory stimulation.
Masahiro Miyakami +2 more
doaj +1 more source
Aligning Realities: Correlating Content between Projected and Head Worn Displays
Enabling the effective representation of an object’s position and depth in augmented reality (AR) is crucial not just for realism, but also to enable augmented reality’s wider utilization in real world applications.
James Walsh, Bruce H. Thomas
doaj +1 more source

