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Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study

open access: yesSensors, 2022
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of cybersickness depending on various attributes of VR content (i.e ...
Heeseok Oh, Wookho Son
exaly   +3 more sources
Some of the next articles are maybe not open access.

Estimating cybersickness from virtual reality applications

Virtual Reality, 2020
Cybersickness is a known issue in virtual reality affecting a notable percentage of the populations. However, predicting the level and incidence of cybersickness in new systems is difficult. Past publications were analyzed for their factors and resulting cybersickness scores.
Lisa Rebenitsch
exaly   +2 more sources

Predicting cybersickness using individual and task characteristics

Computers in Human Behavior, 2023
Stephen B Gilbert, Michael C Dorneich
exaly  

Use of physiological signals to predict cybersickness

Displays, 2016
Mark Stephen Dennison
exaly  

Narrative and gaming experience interact to affect presence and cybersickness in virtual reality

International Journal of Human Computer Studies, 2020
Séamas Weech   +2 more
exaly  

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