Results 1 to 10 of about 2,118 (113)

Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study

open access: yesSensors, 2022
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of cybersickness depending on various attributes of VR content (i.e ...
Heeseok Oh, Wookho Son
exaly   +3 more sources

The impact of task workload on cybersickness

open access: yesFrontiers in Virtual Reality, 2022
This study explored the impact of task workload on virtual reality (VR) cybersickness. Cybersickness is a negative side effect of using VR to which many users are susceptible.
Stephen B Gilbert   +2 more
exaly   +3 more sources

Toward Accurate Cybersickness Prediction in Virtual Reality: A Multimodal Physiological Modeling Approach [PDF]

open access: yesSensors
Cybersickness poses a significant challenge to the widespread adoption of virtual reality (VR), as it impairs user experience and operational performance.
Yang Long   +4 more
doaj   +2 more sources

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion

open access: yesVirtual Worlds
Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important.
Panagiotis Kourtesis   +2 more
exaly   +3 more sources

Cybersickness-induced EEG responses in curved monitor and head-mounted display [PDF]

open access: yesScientific Reports
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee   +2 more
doaj   +2 more sources

Virtual reality locomotion methods differentially affect spatial orientation and cybersickness during maze navigation [PDF]

open access: yesScientific Reports
Virtual reality (VR) is widely used in training, simulations, and industrial applications, yet effective locomotion remains challenging due to its impact on spatial orientation and cybersickness.
Petr Hořejší   +3 more
doaj   +2 more sources

Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

open access: yesFrontiers in Psychology, 2019
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize ...
Seamas Weech   +2 more
exaly   +3 more sources

Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis

open access: yesJournal of Medical Internet Research, 2022
BackgroundWith the influx of medical virtual reality (VR) technologies, cybersickness has transitioned from a nuisance experienced during leisure activities to a potential safety and efficacy concern for patients and clinicians ...
Alison Jane Martingano   +4 more
doaj   +1 more source

Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study

open access: yesJMIR Serious Games, 2022
BackgroundAlthough more people are experiencing cybersickness due to the popularization of virtual reality (VR), no official standard for the cause and reduction of cybersickness exists to date.
Yoon Sang Kim   +3 more
doaj   +1 more source

High-Frequency Cybersickness Prediction Using Deep Learning Techniques With Eye-Related Indices

open access: yesIEEE Access, 2023
Cybersickness is a growing concern in the field of virtual reality (VR). It is characterized by symptoms, such as headache, sweating, disorientation, and nausea.
Shogo Shimada   +4 more
doaj   +1 more source

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