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Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of cybersickness depending on various attributes of VR content (i.e ...
Heeseok Oh, Wookho Son
exaly +3 more sources
Some of the next articles are maybe not open access.
Estimating cybersickness from virtual reality applications
Virtual Reality, 2020Cybersickness is a known issue in virtual reality affecting a notable percentage of the populations. However, predicting the level and incidence of cybersickness in new systems is difficult. Past publications were analyzed for their factors and resulting cybersickness scores.
Lisa Rebenitsch
exaly +2 more sources
Predicting cybersickness using individual and task characteristics
Computers in Human Behavior, 2023Stephen B Gilbert, Michael C Dorneich
exaly
Review on cybersickness in applications and visual displays
Virtual Reality, 2016Lisa Rebenitsch
exaly
Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
International Journal of Human Computer Studies, 2020Séamas Weech +2 more
exaly

