Results 1 to 10 of about 2,118 (113)
Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of cybersickness depending on various attributes of VR content (i.e ...
Heeseok Oh, Wookho Son
exaly +3 more sources
The impact of task workload on cybersickness
This study explored the impact of task workload on virtual reality (VR) cybersickness. Cybersickness is a negative side effect of using VR to which many users are susceptible.
Stephen B Gilbert +2 more
exaly +3 more sources
Toward Accurate Cybersickness Prediction in Virtual Reality: A Multimodal Physiological Modeling Approach [PDF]
Cybersickness poses a significant challenge to the widespread adoption of virtual reality (VR), as it impairs user experience and operational performance.
Yang Long +4 more
doaj +2 more sources
Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important.
Panagiotis Kourtesis +2 more
exaly +3 more sources
Cybersickness-induced EEG responses in curved monitor and head-mounted display [PDF]
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee +2 more
doaj +2 more sources
Virtual reality locomotion methods differentially affect spatial orientation and cybersickness during maze navigation [PDF]
Virtual reality (VR) is widely used in training, simulations, and industrial applications, yet effective locomotion remains challenging due to its impact on spatial orientation and cybersickness.
Petr Hořejší +3 more
doaj +2 more sources
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize ...
Seamas Weech +2 more
exaly +3 more sources
Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis
BackgroundWith the influx of medical virtual reality (VR) technologies, cybersickness has transitioned from a nuisance experienced during leisure activities to a potential safety and efficacy concern for patients and clinicians ...
Alison Jane Martingano +4 more
doaj +1 more source
BackgroundAlthough more people are experiencing cybersickness due to the popularization of virtual reality (VR), no official standard for the cause and reduction of cybersickness exists to date.
Yoon Sang Kim +3 more
doaj +1 more source
High-Frequency Cybersickness Prediction Using Deep Learning Techniques With Eye-Related Indices
Cybersickness is a growing concern in the field of virtual reality (VR). It is characterized by symptoms, such as headache, sweating, disorientation, and nausea.
Shogo Shimada +4 more
doaj +1 more source

