Results 41 to 50 of about 4,392 (192)

The Relationship Between Personality, Recalled Cybersickness Severity, and Recalled Cybersickness Recovery Time [PDF]

open access: yes, 2021
This is a manuscript of a proceeding published as Jasper, Angelica, Taylor Doty, Nathan Sepich, Michael C. Dorneich, Stephen B. Gilbert, and Jonathan W. Kelly.
Jasper, Angelica   +5 more
core  

The cybersickness susceptibility questionnaire

open access: yes, 2020
In this paper we propose the Cybersickness Susceptibility Questionnaire (CSSQ), which predicts the likeliness of a user experiencing cybersickness related symptoms when exposed to virtual reality (VR).
Jann Philipp Freiwald   +7 more
core   +1 more source

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

open access: yesFrontiers in Virtual Reality, 2023
This literature review examines the existing research into cybersickness reduction with regards to head mounted display use. Cybersickness refers to a collection of negative symptoms sometimes experienced as the result of being immersed in a virtual ...
Samuel Ang, John Quarles
doaj   +1 more source

Predicting VR cybersickness and its impact on visuomotor performance using head rotations and field (in)dependence

open access: yesFrontiers in Virtual Reality, 2023
Introduction: This exploratory study aims to participate in the development of the VR framework by focusing on the issue of cybersickness. The main objective is to explore the possibilities of predicting cybersickness using i) field dependence ...
Arthur Maneuvrier   +3 more
doaj   +1 more source

Toward Systematic Control of Cybersickness

open access: yesPresence: Teleoperators and Virtual Environments, 2004
Visually induced motion sickness, or “cybersickness”, has been well documented in all kinds of vehicular simulators and in many virtual environments. It probably occurs in all virtual environments. Cybersickness has many known determinants, including (a short list) field-of-view, flicker, transport delays, duration of exposure, gender, and ...
Jones, Marshall B.   +2 more
openaire   +3 more sources

RelaxVR: Cybersickness Reduction in Immersive Virtual Reality Through Explainable AI and Large Language Models

open access: yesIEEE Access
Virtual reality (VR) systems are susceptible to cybersickness, significantly hindering user immersion. Very recently, researchers introduced explainable artificial intelligence (XAI) enabled methods for detecting and explaining cybersickness features ...
Ripan Kumar Kundu, Khaza Anuarul Hoque
doaj   +1 more source

Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

open access: yesFrontiers in Virtual Reality, 2021
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sideways linear head translation can be sensed either by lamellar optic flow of the visual scene projected on the retina of the eye or by stimulation of ...
Juno Kim   +3 more
doaj   +1 more source

VR in Education: Ergonomic Features and Cybersickness [PDF]

open access: yes, 2020
This paper describes theory (systemic structural model) of learning activity in the virtual reality, as well as demonstrates (on experimental data) in psychophysiological regulation of the cognitive activity in VR. Understanding of these changes can be used for learning improvement using VR environment regards the interrelationship between the ...
Olga P. Pinchuk   +7 more
openaire   +2 more sources

Pre-Exposure Cybersickness Assessment Within a Chronic Pain Population in Virtual Reality

open access: yesFrontiers in Virtual Reality, 2021
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from symptoms of chronic pain. However, using VR often causes cybersickness; a condition with symptoms similar to those of motion and simulator sickness ...
Phillip Brown, Wendy Powell
doaj   +1 more source

How different text display patterns affect cybersickness in augmented reality

open access: yesScientific Reports
Cybersickness remains a pivotal factor that impacts user experience in Augmented Reality (AR). Research probing into the relationship between AR reading tasks and cybersickness, particularly focusing on text display patterns and user characteristics, has
Jianing Zhang   +6 more
doaj   +1 more source

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