Results 41 to 50 of about 4,392 (192)
The Relationship Between Personality, Recalled Cybersickness Severity, and Recalled Cybersickness Recovery Time [PDF]
This is a manuscript of a proceeding published as Jasper, Angelica, Taylor Doty, Nathan Sepich, Michael C. Dorneich, Stephen B. Gilbert, and Jonathan W. Kelly.
Jasper, Angelica +5 more
core
The cybersickness susceptibility questionnaire
In this paper we propose the Cybersickness Susceptibility Questionnaire (CSSQ), which predicts the likeliness of a user experiencing cybersickness related symptoms when exposed to virtual reality (VR).
Jann Philipp Freiwald +7 more
core +1 more source
This literature review examines the existing research into cybersickness reduction with regards to head mounted display use. Cybersickness refers to a collection of negative symptoms sometimes experienced as the result of being immersed in a virtual ...
Samuel Ang, John Quarles
doaj +1 more source
Introduction: This exploratory study aims to participate in the development of the VR framework by focusing on the issue of cybersickness. The main objective is to explore the possibilities of predicting cybersickness using i) field dependence ...
Arthur Maneuvrier +3 more
doaj +1 more source
Toward Systematic Control of Cybersickness
Visually induced motion sickness, or “cybersickness”, has been well documented in all kinds of vehicular simulators and in many virtual environments. It probably occurs in all virtual environments. Cybersickness has many known determinants, including (a short list) field-of-view, flicker, transport delays, duration of exposure, gender, and ...
Jones, Marshall B. +2 more
openaire +3 more sources
Virtual reality (VR) systems are susceptible to cybersickness, significantly hindering user immersion. Very recently, researchers introduced explainable artificial intelligence (XAI) enabled methods for detecting and explaining cybersickness features ...
Ripan Kumar Kundu, Khaza Anuarul Hoque
doaj +1 more source
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sideways linear head translation can be sensed either by lamellar optic flow of the visual scene projected on the retina of the eye or by stimulation of ...
Juno Kim +3 more
doaj +1 more source
VR in Education: Ergonomic Features and Cybersickness [PDF]
This paper describes theory (systemic structural model) of learning activity in the virtual reality, as well as demonstrates (on experimental data) in psychophysiological regulation of the cognitive activity in VR. Understanding of these changes can be used for learning improvement using VR environment regards the interrelationship between the ...
Olga P. Pinchuk +7 more
openaire +2 more sources
Pre-Exposure Cybersickness Assessment Within a Chronic Pain Population in Virtual Reality
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from symptoms of chronic pain. However, using VR often causes cybersickness; a condition with symptoms similar to those of motion and simulator sickness ...
Phillip Brown, Wendy Powell
doaj +1 more source
How different text display patterns affect cybersickness in augmented reality
Cybersickness remains a pivotal factor that impacts user experience in Augmented Reality (AR). Research probing into the relationship between AR reading tasks and cybersickness, particularly focusing on text display patterns and user characteristics, has
Jianing Zhang +6 more
doaj +1 more source

