Results 61 to 70 of about 2,184 (162)

Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment

open access: yesi-Perception, 2011
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially ...
KyungHun Han   +7 more
doaj   +1 more source

Efficacy of a virtual reality headset in the management of severe pain during a vaso‐occlusive crisis: A single‐centre study in adults with sickle cell disease

open access: yes
British Journal of Haematology, EarlyView.
Geoffrey Cheminet   +7 more
wiley   +1 more source

Student Perceptions of a Virtual Reality Animation for Teaching Absorption and Bioavailability in Pharmacology: A Mixed Methods Evaluation

open access: yesPharmacology Research &Perspectives, Volume 14, Issue 4, August 2026.
Four representative screenshots from the 360° VR animation used in the study, showing visualizations of key pharmacological processes related to oral drug absorption and bioavailability. ABSTRACT Medication errors, often arising from insufficient pharmacology knowledge, can have serious consequences, highlighting the importance of effective ...
Jon Andsnes Berg   +12 more
wiley   +1 more source

Acceptability and Utility of a Virtual Reality Diabetes‐Related Foot Disease Training Program for First Nations People: A Pragmatic Quasi‐Experimental Case Series Study

open access: yesAustralian Journal of Rural Health, Volume 34, Issue 4, August 2026.
ABSTRACT Objective To test the utility and acceptability of a novel VR training tool for community health practitioners in assessing diabetes‐related foot disease in Aboriginal and Torres Strait Islander people. Methods The VR program featured five virtual patient models and a range of interactive assessments covering essential clinical and triage ...
Neil McMillan   +11 more
wiley   +1 more source

Latency and Cybersickness: Impact, Causes, and Measures. A Review

open access: yesFrontiers in Virtual Reality, 2020
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency describes the time between the movement of a tracked object and its corresponding movement rendered and depicted by computer-generated images on a graphical ...
Jan-Philipp Stauffert   +2 more
doaj   +1 more source

Measuring What Matters: Redesigning Evaluation With Consumers to Understand Engagement in Hand Therapy Using Virtual Reality

open access: yesHealth Expectations, Volume 29, Issue 4, August 2026.
ABSTRACT Introduction Consumer involvement is essential to ensure health service evaluations reflect what matters to those receiving care. This service improvement project describes how the evaluation of virtual reality (VR) in outpatient hand therapy was redesigned in partnership with consumers to better capture engagement with hand therapy.
Margo Coffey   +3 more
wiley   +1 more source

Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences

open access: yesFrontiers in Virtual Reality
IntroductionThere is increasing use of head-worn displays to support immersive virtual reality (VR) experiences. However, users of such technology often encounter motion sickness-like effects, commonly termed cybersickness.
Shamus P. Smith   +4 more
doaj   +1 more source

Virtual Nature, Metaverse, and NAD⁺: A Narrative Review for Health Planning and Healthy Ageing

open access: yesHealth Science Reports, Volume 9, Issue 7, July 2026.
ABSTRACT Background and Aims Digital experiences—including virtual reality (VR), the metaverse, and exergaming—shape stress, mental health, and physical activity. While nature‐related and urban digital experiences influence health behaviors through different pathways, their impact on nicotinamide adenine dinucleotide (NAD⁺), a key mediator of cellular ...
Tohru Nakajima, Yukio Koibuchi
wiley   +1 more source

Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

open access: yesFrontiers in Psychology, 2019
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize ...
Séamas Weech   +4 more
doaj   +1 more source

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