Results 61 to 70 of about 6,780 (216)
This review synthesizes EEG findings from 28 VIMS studies across four inducing scenarios (abstract cues, virtual videos, vehicle driving, and game scenes) and two display types (HMD and monitor). While Delta/Theta enhancement consistently reflects sensory conflict, Alpha activity shows context dependency: predominantly increasing during passive viewing
Yanru Bai +5 more
wiley +1 more source
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience ...
Razeen Hussain +2 more
doaj +1 more source
Software techniques for improving head mounted displays to create comfortable user experiences in virtual reality [PDF]
Head Mounted Displays (HMDs) allow users to experience Virtual Reality (VR) with a great level of immersion. Advancements in hardware technologies have led to a reduction in cost of producing good quality VR HMDs bringing them out from research labs to ...
Budhiraja, Pulkit
core
Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator [PDF]
This paper deals with driving simulation and in particular with the important issue of motion sickness. The paper proposes a methodology to evaluate the objective illness rating metrics deduced from the motion sickness dose value and questionnaires for ...
AYKENT, Baris +4 more
core +7 more sources
ABSTRACT The last few years have seen a reemergence in the awareness of virtual worlds among practitioners and academics. Driven by tech giants' investments, the Metaverse is considered by some as an unprecedented revolutionary technology with the potential to unlock an entire gamut of new unexplored opportunities for both companies and individuals ...
Giulio Ferrigno +2 more
wiley +1 more source
Restricting the distribution of visual attention reduces cybersickness
AbstractThis study investigated whether increased attention to the central or peripheral visual field can reduce motion sickness in virtual reality (VR). A recent study found that increased attention to the periphery during vection was correlated with lower self-reported motion sickness susceptibility, which suggests that peripheral attention might be ...
Sai Ho Yip, Jeffrey Allen Saunders
openaire +3 more sources
As online shopping has increased, the business models of online stores have diversified. When consumers cannot experience an actual product, merchants will promote products through a display to attract customers.
Cheng-Li Liu, Shiaw-Tsyr Uang
doaj +1 more source
The Onset Threshold of Cybersickness in Constant and Accelerating Optical Flow
This study investigated the principal translational or rotational axis that evokes the most severe cybersickness by detecting constant velocity and acceleration thresholds on the onset of cybersickness.
Jiwon Kim, Taezoon Park
doaj +1 more source
Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-mounted display based virtual reality (HMD VR). However, the empirical support for this widespread belief is rather mixed.
Joel Teixeira +2 more
doaj +1 more source
Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults. [PDF]
Immersive virtual reality (VR) can provide a high level of engagement and distraction analgesia to address pain. However, community-based applications of this technology for older adults have not been studied.
Benham, Sara +2 more
core +1 more source

