Results 61 to 70 of about 4,392 (192)
Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-mounted display based virtual reality (HMD VR). However, the empirical support for this widespread belief is rather mixed.
Joel Teixeira +2 more
doaj +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
A Systematic Survey on Cybersickness in Virtual Environments
Virtual reality (VR) is an emerging technology with a broad range of applications in training, entertainment, and business. To maximize the potentials of virtual reality as a medium, the unwelcome feeling of cybersickness needs to be minimized. Cybersickness is a type of simulation sickness that is experienced in virtual reality.
Ananth N. Ramaseri Chandra +2 more
openaire +3 more sources
Aim To explore children's and young people's experiences with extended reality (XR) in rehabilitation, their perceptions of its benefits and challenges, and their visions for its future integration. Method A qualitative, interpretive, descriptive study was conducted using semi‐structured interviews and focus groups with children and young people who ...
Jéromine Hervo +8 more
wiley +1 more source
The Effect of Cybersickness of an Immersive Wheelchair Simulator
Abstract A key challenge that Immersive applications have to overcome is cybersickness. Cybersickness is particularly prevalent in dynamic applications such as vehicles simulators. The work presented here aims to understand the cause of cybersickness symptoms in an assistive technology (AT) application, the virtual wheelchair training simulator. This
Débora Pereira Salgado +5 more
openaire +3 more sources
Although Virtual Reality (VR) holds massive potential, its applicability still faces challenges because some individuals experience cybersickness. This phenomenon includes general discomfort, disorientation, and/or nausea, and it threatens not only a ...
Judith Josupeit
doaj +1 more source
ABSTRACT Context Virtual Reality (VR), Augmented Reality (AR) and haptic technologies are increasingly integrated into dental education, offering new approaches to skill acquisition, student engagement and pedagogical efficiency. However, their comparative effectiveness relative to traditional methods remains underexplored.
Claudio Corvalan‐Diaz +2 more
wiley +1 more source
Recent significant progress in Virtual Reality (VR) applications and environments raised several challenges. They proved to have side effects on specific users, thus reducing the usability of the VR technology in some critical domains, such as flight and
Azadeh Hadadi +6 more
doaj +1 more source
ABSTRACT Background and Aims Patients undergoing lower limb orthopedic surgery under spinal anesthesia often experience significant perioperative anxiety and discomfort. Virtual reality (VR) has emerged as a promising non‐pharmacological intervention for anxiety and pain management.
Fedi Ben Dhaou +13 more
wiley +1 more source
Virtual Reality (VR) has expanded beyond the entertainment field and has become a valuable tool across different verticals, including healthcare, education, and professional training, just to name a few. Despite these advancements, widespread usage of VR
Olivier Rosanne +5 more
doaj +1 more source

