Results 81 to 90 of about 6,780 (216)
Toward Systematic Control of Cybersickness
Visually induced motion sickness, or “cybersickness”, has been well documented in all kinds of vehicular simulators and in many virtual environments. It probably occurs in all virtual environments. Cybersickness has many known determinants, including (a short list) field-of-view, flicker, transport delays, duration of exposure, gender, and ...
Jones, Marshall B. +2 more
openaire +3 more sources
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality applications. Automated real-time detection of cybersickness promises to support a better general understanding of the phenomena and to avoid and ...
Murat Yalcin +3 more
doaj +1 more source
Abstract Background Virtual reality‐reminiscence therapy (VR‐RT) has increasingly been applied to older adults to improve psychological well‐being and cognition. Objective This review aims to identify (1) the design characteristics of conducting a VR‐RT and (2) the effects of VR‐RT on the user experience, cognitive outcomes and psychological well‐being.
Wai Hung Daniel Ng +7 more
wiley +1 more source
ABSTRACT Background Web‐based 360° virtual laboratory environments, also known as virtual laboratories, have become increasingly popular in laboratory education due to improved learning experiences, flexibility, accessibility and scalability. Objectives This study investigated how a web‐based 360° virtual laboratory impacts students' cognitive load ...
Samuel Girmay +8 more
wiley +1 more source
Virtual Reality (VR) has expanded beyond the entertainment field and has become a valuable tool across different verticals, including healthcare, education, and professional training, just to name a few. Despite these advancements, widespread usage of VR
Olivier Rosanne +5 more
doaj +1 more source
Pervasive and standalone computing: The perceptual effects of variable multimedia quality. [PDF]
The introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of ...
Apteker +31 more
core +2 more sources
Abstract Three‐dimensional visualization technologies (3DVTs) in anatomy education are popular as they offer a cost‐effective and accessible alternative to cadaveric specimens. However, the literature presents conflicting results regarding the effectiveness of 3DVTs in facilitating learning compared with traditional models.
H. C. Kristy Cheung +3 more
wiley +1 more source
The factor structure of cybersickness
Abstract Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a computer generated, virtual reality environment. The Simulator Sickness Questionnaire (SSQ) has been the standard tool for measuring observed responses; however, many of the observed SSQ variables are highly correlated, so it is not clear which ...
Susan Bruck, Paul A. Watters
openaire +2 more sources
Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms ...
Sokratis Papaefthymiou +3 more
doaj +1 more source
ABSTRACT Veterans with physical disabilities may experience substantial psychological burden (e.g., PTSD symptoms) and practical barriers to accessing conventional mental health services. VR‐assisted meditation could offer a low‐threshold alternative, but evidence in this population remains limited.
Uğur Doğan, Hung Jen Kuo
wiley +1 more source

