Results 81 to 90 of about 4,392 (192)
Gender differences in cybersickness: Clarifying confusion and identifying paths forward
Cybersickness is a barrier to widespread adoption of virtual reality (VR). We summarize the literature and conclude that women experience more cybersickness than do men, but that the size of the gender effect is modest.
Jonathan Kelly +3 more
core +1 more source
Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially ...
KyungHun Han +7 more
doaj +1 more source
ABSTRACT Purpose Visual impairment is common in individuals with traumatic brain injury (TBI). Virtual reality (VR) technology offers potential for acute rehabilitation by improving engagement and providing real‐time feedback. This single‐patient case report explores the feasibility and preliminary effects of VR for eye rehabilitation in a hospitalized,
Jaylyn Aragon +6 more
wiley +1 more source
Off-Center Rotational Dynamics in Virtual Reality: Effects on Cybersickness and Presence
This study investigates the effects of off-center rotational acceleration and rotational radius on cybersickness and spatial presence in virtual reality (VR) environments through a set of constrained rotational scenarios.
Sion Cha +5 more
doaj +1 more source
Study of Cybersickness in Augmented Reality Railway Inspections Applications
The development of augmented reality (AR) has brought innovation to the working mode in multiple fields to improve the efficiency of multi-party cooperation and the safety rate of operations.
Jiaying Duan +6 more
doaj +1 more source
Editorial: Cybersickness in VR applications
Diego Monteiro 0001 +3 more
openaire +4 more sources
Exploring Cybersickness Experiences via a Markov Chain Model
Users of virtual reality (VR) technology, especially head-mounted displays (HMDs), often experience cybersickness, similar to motion sickness, with feelings of nausea, dizziness and sweatiness. Cybersickness typically increases with duration of wearing a
Shamus P. Smith
doaj +1 more source
Forecasting blink behavior during VR experiences via a multi-scale multi-modal fusion approach
Cybersickness induced by virtual reality (VR) applications remains one of the main obstacles to the widespread adoption of this technology. Despite extensive research on reducing cybersickness, there is still a lack of non-invasive methods to predict the
Ding Ding +5 more
doaj +1 more source
The Impact of Virtual Reality Content Characteristics on Cybersickness and Head Movement Patterns
Virtual reality (VR) technology has gained popularity across various fields; however, its use often induces cybersickness, characterized by symptoms such as dizziness, nausea, and eye strain.
Seo-Yoon Park, Dong-Kyun Koo
doaj +1 more source

