Results 81 to 90 of about 6,780 (216)

Toward Systematic Control of Cybersickness

open access: yesPresence: Teleoperators and Virtual Environments, 2004
Visually induced motion sickness, or “cybersickness”, has been well documented in all kinds of vehicular simulators and in many virtual environments. It probably occurs in all virtual environments. Cybersickness has many known determinants, including (a short list) field-of-view, flicker, transport delays, duration of exposure, gender, and ...
Jones, Marshall B.   +2 more
openaire   +3 more sources

Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors

open access: yesFrontiers in Virtual Reality
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality applications. Automated real-time detection of cybersickness promises to support a better general understanding of the phenomena and to avoid and ...
Murat Yalcin   +3 more
doaj   +1 more source

Virtual reality‐based reminiscence therapy for older adults to improve psychological well‐being and cognition: A systematic review

open access: yesJournal of Clinical Nursing, Volume 35, Issue 5, Page 2012-2027, May 2026.
Abstract Background Virtual reality‐reminiscence therapy (VR‐RT) has increasingly been applied to older adults to improve psychological well‐being and cognition. Objective This review aims to identify (1) the design characteristics of conducting a VR‐RT and (2) the effects of VR‐RT on the user experience, cognitive outcomes and psychological well‐being.
Wai Hung Daniel Ng   +7 more
wiley   +1 more source

The Impact of Web‐Based 360° Virtual Laboratory on Cognitive Load, Emotional Patterns and Visual Attention

open access: yesJournal of Computer Assisted Learning, Volume 42, Issue 2, April 2026.
ABSTRACT Background Web‐based 360° virtual laboratory environments, also known as virtual laboratories, have become increasingly popular in laboratory education due to improved learning experiences, flexibility, accessibility and scalability. Objectives This study investigated how a web‐based 360° virtual laboratory impacts students' cognitive load ...
Samuel Girmay   +8 more
wiley   +1 more source

To pre-process or not to pre-process? On the role of EEG enhancement for cybersickness characterization and the importance of amplitude modulation features

open access: yesFrontiers in Virtual Reality
Virtual Reality (VR) has expanded beyond the entertainment field and has become a valuable tool across different verticals, including healthcare, education, and professional training, just to name a few. Despite these advancements, widespread usage of VR
Olivier Rosanne   +5 more
doaj   +1 more source

Pervasive and standalone computing: The perceptual effects of variable multimedia quality. [PDF]

open access: yes, 2004
The introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of ...
Apteker   +31 more
core   +2 more sources

Exploring the impact of virtual reality anatomy training on preparing biomedical illustrators for drawing anatomical structures

open access: yesAnatomical Sciences Education, Volume 19, Issue 3, Page 385-396, March 2026.
Abstract Three‐dimensional visualization technologies (3DVTs) in anatomy education are popular as they offer a cost‐effective and accessible alternative to cadaveric specimens. However, the literature presents conflicting results regarding the effectiveness of 3DVTs in facilitating learning compared with traditional models.
H. C. Kristy Cheung   +3 more
wiley   +1 more source

The factor structure of cybersickness

open access: yesDisplays, 2011
Abstract Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a computer generated, virtual reality environment. The Simulator Sickness Questionnaire (SSQ) has been the standard tool for measuring observed responses; however, many of the observed SSQ variables are highly correlated, so it is not clear which ...
Susan Bruck, Paul A. Watters
openaire   +2 more sources

Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills

open access: yesVirtual Worlds
Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms ...
Sokratis Papaefthymiou   +3 more
doaj   +1 more source

Mindfulness in Technology: Feasibility and Preliminary Efficacy of VR‐Assisted Meditation Among Veterans With Disabilities

open access: yesClinical Psychology &Psychotherapy, Volume 33, Issue 2, March/April 2026.
ABSTRACT Veterans with physical disabilities may experience substantial psychological burden (e.g., PTSD symptoms) and practical barriers to accessing conventional mental health services. VR‐assisted meditation could offer a low‐threshold alternative, but evidence in this population remains limited.
Uğur Doğan, Hung Jen Kuo
wiley   +1 more source

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