Virtual reality head-mounted displays (VR-HMDs) can induce cybersickness symptoms, including nausea, dizziness, and disorientation, due to sensory conflicts between visual and vestibular inputs.
Seong Ho Yun +2 more
doaj +1 more source
Biosignals for cybersickness evaluation
Invited lecture held on April 5, 2019 at the Faculty of Electrical Engineering, University of Ljubljana, Slovenia at the Laboratory of Information Technologies LaIT. More at: http://www.lait.fe.uni-lj.si/en/home-2/il/2019-miljkovic/. The lecture was followed by the electrogastrography (EGG) demo: http://www.lait.fe.uni-lj.si/en/home-2/il/2019-egg-hands-
openaire +2 more sources
Is it all in your head? Reducing virtual reality induced cybersickness by pleasant odor imagery.
Although immersive technologies such as virtual reality are constantly growing for personal and professional purposes, their use can often induce a transient state of discomfort known as cybersickness, resulting in numerous symptoms and perceptive-motor ...
Luca Fantin +4 more
doaj +1 more source
As we navigate in real-world environments, our egocentric location representations are seamlessly and automatically refreshed. However, when traversing a virtual space using magical locomotion techniques, it is common to experience disorientation and ...
Jennifer Brade +5 more
doaj +1 more source
Cybersickness induced by desktop virtual reality.
38th Graphics Interface Conference (GI 2012), May 28-30, 2012, Toronto, Ontario ...
Vinson, Norman G. +3 more
openaire +2 more sources
Effects of virtual reality exposure on postural control: a comparative analysis before and after exposure in individuals with binocular dysfunction and normal vision. [PDF]
Park A, Kang H, Kim SY.
europepmc +1 more source
From awe to anxiety: investigating art-induced self-transcendence using virtual reality. [PDF]
Weedman MV +5 more
europepmc +1 more source
Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping. [PDF]
Mostafavi A +4 more
europepmc +1 more source
Development of an ecological, immersive approach to socio-moral reasoning assessment in virtual reality. [PDF]
Neveu E +5 more
europepmc +1 more source
Treating Behavioral Addictions With Augmented Reality and Virtual Reality: Scoping Review. [PDF]
Chiew FXR, Li GH, Tseung V, Shi J.
europepmc +1 more source

