Results 71 to 80 of about 4,392 (192)

Topological Organization of Center‐of‐Pressure Dynamics During Virtual Reality Walking Differs Between Individuals With Parkinson's Disease and Healthy Older Adults

open access: yesHealth Science Reports, Volume 9, Issue 10, October 2026.
ABSTRACT Background Gait impairment in Parkinson's disease (PD) is multifactorial and may become more pronounced under perceptual–cognitive challenge. Virtual reality (VR) provides an altered locomotor context, yet its effects on both conventional magnitude‐based Center of pressure (CoP) metrics and higher‐order structural organization remain unclear ...
Elaheh Azadian   +4 more
wiley   +1 more source

Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills

open access: yesVirtual Worlds
Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms ...
Sokratis Papaefthymiou   +3 more
doaj   +1 more source

The Effect of Virtual Reality in Nasogastric Catheter Application Training for Nursing Students: A Randomized Controlled Trial

open access: yesJournal of Computer Assisted Learning, Volume 42, Issue 5, October 2026.
ABSTRACT Background With advances in technology, innovative teaching methods are being used to teach nasogastric catheterization. Aim This study was conducted to evaluate the effects of training in nasogastric catheterization, delivered via traditional and virtual reality methods, on the knowledge, skills, self‐confidence, anxiety and motivation of ...
Ayşe Eminoğlu Güven   +2 more
wiley   +1 more source

Spherical Video‐Based Virtual Reality for Nurses' Workplace Violence Management: A Convergent Mixed‐Methods Study

open access: yesJournal of Advanced Nursing, Volume 82, Issue 10, Page 9344-9355, October 2026.
ABSTRACT Aim To evaluate the feasibility, effectiveness, and acceptability of a spherical video‐based virtual reality training programme aimed at helping nurses manage workplace violence. Design A convergent mixed‐methods study. Methods This study included nurses from a tertiary medical centre in Taiwan. The training programme involved four interactive
Yen‐Yin Lin   +5 more
wiley   +1 more source

The Use of Extended Reality Distraction Methods During Needle‐Related Procedures in Pediatric Hospital Care—Children's Experiences

open access: yesJournal for Specialists in Pediatric Nursing, Volume 31, Issue 4, October 2026.
ABSTRACT Purpose To describe children's experiences of using extended reality (XR) distraction, namely virtual reality (VR) and augmented reality (AR), during needle‐related procedures. Design and Methods An exploratory, prospective convergent parallel mixed‐methods design was employed.
Anna Stålberg   +3 more
wiley   +1 more source

Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors

open access: yesFrontiers in Virtual Reality
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality applications. Automated real-time detection of cybersickness promises to support a better general understanding of the phenomena and to avoid and ...
Murat Yalcin   +3 more
doaj   +1 more source

Efficacy of a virtual reality headset in the management of severe pain during a vaso‐occlusive crisis: A single‐centre study in adults with sickle cell disease

open access: yes
British Journal of Haematology, EarlyView.
Geoffrey Cheminet   +7 more
wiley   +1 more source

Feasibility and Safety of Somato‐Cognitive Coordination Therapy for Cerebellar Ataxia Following Pediatric Brain Tumor Treatment

open access: yesPediatric Blood &Cancer, Volume 73, Issue 9, September 2026.
ABSTRACT Background Cerebellar ataxia after pediatric brain tumor treatment can cause persistent gait, balance, and speech impairment, yet no established rehabilitation strategy exists. Somato‐cognitive coordination therapy (SCCT) is a virtual reality–guided intervention designed to promote sensorimotor integration through visually constrained reaching
Masanobu Takeuchi   +10 more
wiley   +1 more source

Metaverse‐based virtual reality and spatial learning in cervicofacial anatomy: A curriculum‐embedded comparative study in undergraduate medical students

open access: yesAnatomical Sciences Education, Volume 19, Issue 9, Page 1452-1459, September 2026.
Abstract To compare a metaverse‐based interactive virtual reality (VR) session with a conventional 2D online lecture for learning cervicofacial anatomy. Single‐center, curriculum‐embedded, nonrandomized comparative study. Fourth‐year students attended a Zoom lecture (Conventional, n = 73); sixth‐year students completed an interactive VR session using ...
Taku Ito   +6 more
wiley   +1 more source

Patient Experiences and Preliminary Effects of Virtual Reality Based Pain Treatment in Rheumatoid Arthritis Patients With Persistent Pain Despite Low Disease Activity: A Mixed Method Pilot Study

open access: yesMusculoskeletal Care, Volume 24, Issue 3, September 2026.
ABSTRACT Objective This study aimed to examine the acceptability, usability, patient perceptions and preliminary effects of a virtual reality (VR) based pain management programme for people with rheumatoid arthritis with persistent pain despite low disease activity.
Stijn J. M. Temmink   +7 more
wiley   +1 more source

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