Results 71 to 80 of about 2,187 (174)

Study of Cybersickness in Augmented Reality Railway Inspections Applications

open access: yesIEEE Access
The development of augmented reality (AR) has brought innovation to the working mode in multiple fields to improve the efficiency of multi-party cooperation and the safety rate of operations.
Jiaying Duan   +6 more
doaj   +1 more source

Editorial: Cybersickness in VR applications

open access: yesFrontiers in Virtual Reality, 2022
Diego Monteiro 0001   +3 more
openaire   +4 more sources

Exploring Cybersickness Experiences via a Markov Chain Model

open access: yesIEEE Access
Users of virtual reality (VR) technology, especially head-mounted displays (HMDs), often experience cybersickness, similar to motion sickness, with feelings of nausea, dizziness and sweatiness. Cybersickness typically increases with duration of wearing a
Shamus P. Smith
doaj   +1 more source

Forecasting blink behavior during VR experiences via a multi-scale multi-modal fusion approach

open access: yesComplex & Intelligent Systems
Cybersickness induced by virtual reality (VR) applications remains one of the main obstacles to the widespread adoption of this technology. Despite extensive research on reducing cybersickness, there is still a lack of non-invasive methods to predict the
Ding Ding   +5 more
doaj   +1 more source

Cybersickness in metaverse travel

open access: yesCurrent Issues in Tourism
While the Metaverse promises transformative tourism experiences, the physiological challenge of cybersickness presents a significant barrier to inclusive adoption. This conceptual paper defines cybersickness in the Metaverse as a condition integrated into the virtual tourism experience itself, operating through locomotion, immersion duration, and ...
Wenjie Cai, Brad McKenna, Nigel Williams
openaire   +2 more sources

Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation

open access: yesJournal of NeuroEngineering and Rehabilitation, 2007
Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation.
So Richard HY, Kiryu Tohru
doaj   +1 more source

The Impact of Virtual Reality Content Characteristics on Cybersickness and Head Movement Patterns

open access: yesSensors
Virtual reality (VR) technology has gained popularity across various fields; however, its use often induces cybersickness, characterized by symptoms such as dizziness, nausea, and eye strain.
Seo-Yoon Park, Dong-Kyun Koo
doaj   +1 more source

Introduction of Cybersickness [PDF]

open access: yesKorean Journal of Otorhinolaryngology-Head and Neck Surgery, 2019
Hayoung Byun, Chul Won Park
openaire   +1 more source

Biosignals for assessment of cybersickness

open access: yes, 2019
Invited lecture held on April 5, 2019 at the Faculty of Electrical Engineering, University of Ljubljana, Slovenia at the Laboratory of Information Technologies LaIT. More at: http://www.lait.fe.uni-lj.si/en/home-2/il/2019-miljkovic/. The lecture was followed by the electrogastrography (EGG) demo: http://www.lait.fe.uni-lj.si/en/home-2/il/2019-egg-hands-
openaire   +1 more source

Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) Based on Immersive Virtual Reality Exposure

open access: yesIEEE Access
Cybersickness refers to the negative symptoms caused by exposure to a Virtual Reality (VR) experience. The literature is consensual that cybersickness is a key factor in an experience, as the non-existence of cybersickness provides an optimal virtual ...
Guilherme Goncalves   +4 more
doaj   +1 more source

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