Results 71 to 80 of about 4,392 (192)
ABSTRACT Background Gait impairment in Parkinson's disease (PD) is multifactorial and may become more pronounced under perceptual–cognitive challenge. Virtual reality (VR) provides an altered locomotor context, yet its effects on both conventional magnitude‐based Center of pressure (CoP) metrics and higher‐order structural organization remain unclear ...
Elaheh Azadian +4 more
wiley +1 more source
Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms ...
Sokratis Papaefthymiou +3 more
doaj +1 more source
ABSTRACT Background With advances in technology, innovative teaching methods are being used to teach nasogastric catheterization. Aim This study was conducted to evaluate the effects of training in nasogastric catheterization, delivered via traditional and virtual reality methods, on the knowledge, skills, self‐confidence, anxiety and motivation of ...
Ayşe Eminoğlu Güven +2 more
wiley +1 more source
ABSTRACT Aim To evaluate the feasibility, effectiveness, and acceptability of a spherical video‐based virtual reality training programme aimed at helping nurses manage workplace violence. Design A convergent mixed‐methods study. Methods This study included nurses from a tertiary medical centre in Taiwan. The training programme involved four interactive
Yen‐Yin Lin +5 more
wiley +1 more source
ABSTRACT Purpose To describe children's experiences of using extended reality (XR) distraction, namely virtual reality (VR) and augmented reality (AR), during needle‐related procedures. Design and Methods An exploratory, prospective convergent parallel mixed‐methods design was employed.
Anna Stålberg +3 more
wiley +1 more source
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality applications. Automated real-time detection of cybersickness promises to support a better general understanding of the phenomena and to avoid and ...
Murat Yalcin +3 more
doaj +1 more source
ABSTRACT Background Cerebellar ataxia after pediatric brain tumor treatment can cause persistent gait, balance, and speech impairment, yet no established rehabilitation strategy exists. Somato‐cognitive coordination therapy (SCCT) is a virtual reality–guided intervention designed to promote sensorimotor integration through visually constrained reaching
Masanobu Takeuchi +10 more
wiley +1 more source
Abstract To compare a metaverse‐based interactive virtual reality (VR) session with a conventional 2D online lecture for learning cervicofacial anatomy. Single‐center, curriculum‐embedded, nonrandomized comparative study. Fourth‐year students attended a Zoom lecture (Conventional, n = 73); sixth‐year students completed an interactive VR session using ...
Taku Ito +6 more
wiley +1 more source
ABSTRACT Objective This study aimed to examine the acceptability, usability, patient perceptions and preliminary effects of a virtual reality (VR) based pain management programme for people with rheumatoid arthritis with persistent pain despite low disease activity.
Stijn J. M. Temmink +7 more
wiley +1 more source

