Results 51 to 60 of about 2,184 (162)

Prediction of cybersickness in virtual environments using topological data analysis and machine learning

open access: yesFrontiers in Virtual Reality, 2022
Recent significant progress in Virtual Reality (VR) applications and environments raised several challenges. They proved to have side effects on specific users, thus reducing the usability of the VR technology in some critical domains, such as flight and
Azadeh Hadadi   +6 more
doaj   +1 more source

Effects of Virtual Reality, Augmented Reality and Haptic Technology Versus Conventional Training on Dental Education Outcomes: An Umbrella Review

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Context Virtual Reality (VR), Augmented Reality (AR) and haptic technologies are increasingly integrated into dental education, offering new approaches to skill acquisition, student engagement and pedagogical efficiency. However, their comparative effectiveness relative to traditional methods remains underexplored.
Claudio Corvalan‐Diaz   +2 more
wiley   +1 more source

To pre-process or not to pre-process? On the role of EEG enhancement for cybersickness characterization and the importance of amplitude modulation features

open access: yesFrontiers in Virtual Reality
Virtual Reality (VR) has expanded beyond the entertainment field and has become a valuable tool across different verticals, including healthcare, education, and professional training, just to name a few. Despite these advancements, widespread usage of VR
Olivier Rosanne   +5 more
doaj   +1 more source

Spherical Video‐Based Virtual Reality for Nurses' Workplace Violence Management: A Convergent Mixed‐Methods Study

open access: yesJournal of Advanced Nursing, EarlyView.
ABSTRACT Aim To evaluate the feasibility, effectiveness, and acceptability of a spherical video‐based virtual reality training programme aimed at helping nurses manage workplace violence. Design A convergent mixed‐methods study. Methods This study included nurses from a tertiary medical centre in Taiwan. The training programme involved four interactive
Yen‐Yin Lin   +5 more
wiley   +1 more source

Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills

open access: yesVirtual Worlds
Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms ...
Sokratis Papaefthymiou   +3 more
doaj   +1 more source

The Use of Extended Reality Distraction Methods During Needle‐Related Procedures in Pediatric Hospital Care—Children's Experiences

open access: yesJournal for Specialists in Pediatric Nursing, Volume 31, Issue 4, October 2026.
ABSTRACT Purpose To describe children's experiences of using extended reality (XR) distraction, namely virtual reality (VR) and augmented reality (AR), during needle‐related procedures. Design and Methods An exploratory, prospective convergent parallel mixed‐methods design was employed.
Anna Stålberg   +3 more
wiley   +1 more source

Patient Experiences and Preliminary Effects of Virtual Reality Based Pain Treatment in Rheumatoid Arthritis Patients With Persistent Pain Despite Low Disease Activity: A Mixed Method Pilot Study

open access: yesMusculoskeletal Care, Volume 24, Issue 3, September 2026.
ABSTRACT Objective This study aimed to examine the acceptability, usability, patient perceptions and preliminary effects of a virtual reality (VR) based pain management programme for people with rheumatoid arthritis with persistent pain despite low disease activity.
Stijn J. M. Temmink   +7 more
wiley   +1 more source

Virtual Reality Rehabilitation for a Post‐ICU Hospitalized Patient With a Traumatic Brain Injury: A Single‐Patient Case Report

open access: yesBrain and Behavior, Volume 16, Issue 8, August 2026.
ABSTRACT Purpose Visual impairment is common in individuals with traumatic brain injury (TBI). Virtual reality (VR) technology offers potential for acute rehabilitation by improving engagement and providing real‐time feedback. This single‐patient case report explores the feasibility and preliminary effects of VR for eye rehabilitation in a hospitalized,
Jaylyn Aragon   +6 more
wiley   +1 more source

Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors

open access: yesFrontiers in Virtual Reality
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality applications. Automated real-time detection of cybersickness promises to support a better general understanding of the phenomena and to avoid and ...
Murat Yalcin   +3 more
doaj   +1 more source

Investigating the Impact of Virtual Reality Panoramas on Children's Water Safety Knowledge and Interest and Enjoyment

open access: yesJournal of Computer Assisted Learning, Volume 42, Issue 4, August 2026.
ABSTRACT Background Unintentional drowning is a leading cause of injury and death among children worldwide, and inadequate water safety education is a significant contributing factor. Innovative technologies such as virtual reality [VR] have the potential to teach children about safety and reduce the risk of accidental injury.
Allana Santiago   +5 more
wiley   +1 more source

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