Results 51 to 60 of about 2,184 (162)
Recent significant progress in Virtual Reality (VR) applications and environments raised several challenges. They proved to have side effects on specific users, thus reducing the usability of the VR technology in some critical domains, such as flight and
Azadeh Hadadi +6 more
doaj +1 more source
ABSTRACT Context Virtual Reality (VR), Augmented Reality (AR) and haptic technologies are increasingly integrated into dental education, offering new approaches to skill acquisition, student engagement and pedagogical efficiency. However, their comparative effectiveness relative to traditional methods remains underexplored.
Claudio Corvalan‐Diaz +2 more
wiley +1 more source
Virtual Reality (VR) has expanded beyond the entertainment field and has become a valuable tool across different verticals, including healthcare, education, and professional training, just to name a few. Despite these advancements, widespread usage of VR
Olivier Rosanne +5 more
doaj +1 more source
ABSTRACT Aim To evaluate the feasibility, effectiveness, and acceptability of a spherical video‐based virtual reality training programme aimed at helping nurses manage workplace violence. Design A convergent mixed‐methods study. Methods This study included nurses from a tertiary medical centre in Taiwan. The training programme involved four interactive
Yen‐Yin Lin +5 more
wiley +1 more source
Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms ...
Sokratis Papaefthymiou +3 more
doaj +1 more source
ABSTRACT Purpose To describe children's experiences of using extended reality (XR) distraction, namely virtual reality (VR) and augmented reality (AR), during needle‐related procedures. Design and Methods An exploratory, prospective convergent parallel mixed‐methods design was employed.
Anna Stålberg +3 more
wiley +1 more source
ABSTRACT Objective This study aimed to examine the acceptability, usability, patient perceptions and preliminary effects of a virtual reality (VR) based pain management programme for people with rheumatoid arthritis with persistent pain despite low disease activity.
Stijn J. M. Temmink +7 more
wiley +1 more source
ABSTRACT Purpose Visual impairment is common in individuals with traumatic brain injury (TBI). Virtual reality (VR) technology offers potential for acute rehabilitation by improving engagement and providing real‐time feedback. This single‐patient case report explores the feasibility and preliminary effects of VR for eye rehabilitation in a hospitalized,
Jaylyn Aragon +6 more
wiley +1 more source
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality applications. Automated real-time detection of cybersickness promises to support a better general understanding of the phenomena and to avoid and ...
Murat Yalcin +3 more
doaj +1 more source
ABSTRACT Background Unintentional drowning is a leading cause of injury and death among children worldwide, and inadequate water safety education is a significant contributing factor. Innovative technologies such as virtual reality [VR] have the potential to teach children about safety and reduce the risk of accidental injury.
Allana Santiago +5 more
wiley +1 more source

