Results 51 to 60 of about 4,392 (192)

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

Motion sickness and cybersickness – Sensory mismatch

open access: yesPhysiology & Behavior, 2023
The use of virtual reality (VR) with head-mounted displays (HMD) may cause side effects called cybersickness with symptoms comparable to those of motion sickness. In this study, we explored whether individual balance characteristics and self-reported tendency to motion sickness could be related to cybersickness vulnerability.
U. Laessoe   +4 more
openaire   +2 more sources

The Onset Threshold of Cybersickness in Constant and Accelerating Optical Flow

open access: yesApplied Sciences, 2020
This study investigated the principal translational or rotational axis that evokes the most severe cybersickness by detecting constant velocity and acceleration thresholds on the onset of cybersickness.
Jiwon Kim, Taezoon Park
doaj   +1 more source

Virtual Reality‐Based Vestibular Rehabilitation for Vestibular Migraine: A Randomized Trial

open access: yesThe Laryngoscope, EarlyView.
In this single‐blind randomized controlled trial, 40 patients with definite vestibular migraine were randomized 1:1 to home‐based vestibular rehabilitation alone (HB‐VestRehab, n = 20) or the same program plus eight clinic‐based virtual reality sessions (VR‐VestRehab, n = 20).
Gulce Kirazli   +9 more
wiley   +1 more source

Using quantitative data on postural activity to develop methods to predict and prevent cybersickness

open access: yesFrontiers in Virtual Reality, 2022
In this article, we discuss general approaches to the design of interventions that are intended to overcome the problem of cybersickness among users of head-mounted display (HMD) systems.
George S. Bailey   +2 more
doaj   +1 more source

Validity of the immersive virtual reality lateralized attention test for the assessment of unilateral spatial neglect following right hemispheric stroke

open access: yesPM&R, EarlyView.
Abstract Background Unilateral spatial neglect (USN) is a disabling syndrome that is prevalent following right hemisphere stroke. Clinicians must be able to identify the presence, characteristics, and severity of USN using psychometrically sound assessments.
Emily S. Grattan   +2 more
wiley   +1 more source

Improving the Understanding of Late Effects of Testicular Cancer in Adolescent and Young Adult Survivors: TRANSCEND‐XR

open access: yesAndrology, EarlyView.
ABSTRACT Background Testicular cancer (TC) is the most common malignancy amongst adolescents and young adults (AYAs) aged 15–39 years assigned male at birth. Survivors often experience late effects of treatment and report unmet supportive care needs.
Mohamad M. Saab   +30 more
wiley   +1 more source

Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur

open access: yesSensors, 2021
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience ...
Razeen Hussain   +2 more
doaj   +1 more source

REDUCING CYBERSICKNESS IN VIRTUAL REALITY DRIVING SIMULATION

open access: yes, 2023
This research investigates the feasibility of reducing or eliminating cybersickness due to sensory conflict during a virtual reality (VR) session. Cybersickness is a cluster of symptoms that occur without physical motion.
Kinney, Savanah
core   +2 more sources

A Fuzzy-Control Anti-Cybersickness Intelligent System (FCACIS) Designed for Multiple Inducing Factors in a 3D Virtual Store

open access: yesApplied Sciences
As online shopping has increased, the business models of online stores have diversified. When consumers cannot experience an actual product, merchants will promote products through a display to attract customers.
Cheng-Li Liu, Shiaw-Tsyr Uang
doaj   +1 more source

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