Results 31 to 40 of about 6,780 (216)

The effectiveness of virtual and augmented reality in health sciences and medical anatomy [PDF]

open access: yes, 2017
Although cadavers constitute the gold standard for teaching anatomy to medical and health science students, there are substantial financial, ethical, and supervisory constraints on their use.
Moro, Christian   +3 more
core   +1 more source

Estimating the sensorimotor components of cybersickness [PDF]

open access: yesJournal of Neurophysiology, 2018
The user base of the virtual reality (VR) medium is growing, and many of these users will experience cybersickness. Accounting for the vast interindividual variability in cybersickness forms a pivotal step in solving the issue. Most studies of cybersickness focus on a single factor (e.g., balance, sex, or vection), while other contributors are ...
Weech, Séamas   +2 more
openaire   +2 more sources

Virtual Reality Is Sexist: But It Does Not Have to Be

open access: yesFrontiers in Robotics and AI, 2020
The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments. In general, those who have studied cybersickness (i.e., motion sickness associated with virtual reality [VR] exposure)
Kay Stanney   +2 more
doaj   +1 more source

Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience

open access: yesMultimodal Technologies and Interaction, 2022
Following the advances in modern head-mounted displays, research exploring the human experience of virtual environments has seen a surge in interest.
Sebastian Thorp   +2 more
doaj   +1 more source

Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people

open access: yesScientific Reports, 2021
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood.
Hyewon Kim   +7 more
doaj   +1 more source

The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres [PDF]

open access: yes, 2017
This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.Navigating a powered wheelchair and avoiding collisions is often a daunting task for new ...
Day, Thomas W.   +4 more
core   +2 more sources

Multimodal Biosensing for Vestibular Network-Based Cybersickness Detection [PDF]

open access: yesIEEE Journal of Biomedical and Health Informatics, 2022
Virtual reality (VR) has the potential to induce cybersickness (CS), which impedes CS-susceptible VR users from the benefit of emerging VR applications. To better detect CS, the current study investigated whether/how the newly proposed human vestibular network (HVN) is involved in flagship consumer VR-induced CS by simultaneously recording autonomic ...
Li, Gang   +6 more
openaire   +2 more sources

Taking Immersive VR Leap in Training of Landing Signal Officers [PDF]

open access: yes, 2016
The article of record as published may be found at http://dx.doi.org/10.1109/TVCG.2016.2518098A major training device used to train all Landing Signal Officers (LSOs) for several decades has been the Landing Signal Officer Trainer, Device 2H111.
Greunke, Larry, Sadagic, Amela
core   +1 more source

Predicting VR cybersickness and its impact on visuomotor performance using head rotations and field (in)dependence

open access: yesFrontiers in Virtual Reality, 2023
Introduction: This exploratory study aims to participate in the development of the VR framework by focusing on the issue of cybersickness. The main objective is to explore the possibilities of predicting cybersickness using i) field dependence ...
Arthur Maneuvrier   +3 more
doaj   +1 more source

Virtual Reality and Choreographic Practice:The Potential for New Creative Methods [PDF]

open access: yes, 2019
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Choreographers may find new possibility emerging in using virtual reality to create movement and the WhoLoDancE: Whole-Body Interaction Learning for Dance ...
Buccoli, Michele   +5 more
core   +2 more sources

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