Results 31 to 40 of about 2,184 (162)

Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

open access: yesFrontiers in Virtual Reality, 2021
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sideways linear head translation can be sensed either by lamellar optic flow of the visual scene projected on the retina of the eye or by stimulation of ...
Juno Kim   +3 more
doaj   +1 more source

How different text display patterns affect cybersickness in augmented reality

open access: yesScientific Reports
Cybersickness remains a pivotal factor that impacts user experience in Augmented Reality (AR). Research probing into the relationship between AR reading tasks and cybersickness, particularly focusing on text display patterns and user characteristics, has
Jianing Zhang   +6 more
doaj   +1 more source

Pre-Exposure Cybersickness Assessment Within a Chronic Pain Population in Virtual Reality

open access: yesFrontiers in Virtual Reality, 2021
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from symptoms of chronic pain. However, using VR often causes cybersickness; a condition with symptoms similar to those of motion and simulator sickness ...
Phillip Brown, Wendy Powell
doaj   +1 more source

Comparing the Effect of Semi‐Immersive Virtual Reality, Computerized Cognitive Training, and Traditional Rehabilitation on Cognitive Function in Multiple Sclerosis: A Randomized Clinical Trial

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Background Cognitive impairment is a common non‐motor symptom in Multiple Sclerosis (MS), negatively affecting autonomy and Quality of Life (QoL). Innovative rehabilitation strategies, such as semi‐immersive virtual reality (VR) and computerized cognitive training (CCT), may offer advantages over traditional cognitive rehabilitation (TCR ...
Maria Grazia Maggio   +8 more
wiley   +1 more source

Profiles of cybersickness symptoms

open access: yesDisplays
Cybersickness -- discomfort caused by virtual reality (VR) -- remains a significant problem that negatively affects the user experience. Research on individual differences in cybersickness has typically focused on overall sickness intensity, but a detailed understanding should include whether individuals differ in the relative intensity of ...
Jonathan Kelly   +4 more
openaire   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

Using quantitative data on postural activity to develop methods to predict and prevent cybersickness

open access: yesFrontiers in Virtual Reality, 2022
In this article, we discuss general approaches to the design of interventions that are intended to overcome the problem of cybersickness among users of head-mounted display (HMD) systems.
George S. Bailey   +2 more
doaj   +1 more source

Metaverse‐based virtual reality and spatial learning in cervicofacial anatomy: A curriculum‐embedded comparative study in undergraduate medical students

open access: yesAnatomical Sciences Education, EarlyView.
Abstract To compare a metaverse‐based interactive virtual reality (VR) session with a conventional 2D online lecture for learning cervicofacial anatomy. Single‐center, curriculum‐embedded, nonrandomized comparative study. Fourth‐year students attended a Zoom lecture (Conventional, n = 73); sixth‐year students completed an interactive VR session using ...
Taku Ito   +6 more
wiley   +1 more source

The Onset Threshold of Cybersickness in Constant and Accelerating Optical Flow

open access: yesApplied Sciences, 2020
This study investigated the principal translational or rotational axis that evokes the most severe cybersickness by detecting constant velocity and acceleration thresholds on the onset of cybersickness.
Jiwon Kim, Taezoon Park
doaj   +1 more source

Virtual Reality‐Based Vestibular Rehabilitation for Vestibular Migraine: A Randomized Trial

open access: yesThe Laryngoscope, EarlyView.
In this single‐blind randomized controlled trial, 40 patients with definite vestibular migraine were randomized 1:1 to home‐based vestibular rehabilitation alone (HB‐VestRehab, n = 20) or the same program plus eight clinic‐based virtual reality sessions (VR‐VestRehab, n = 20).
Gulce Kirazli   +9 more
wiley   +1 more source

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