Results 31 to 40 of about 4,392 (192)

Cybersickness: a Multisensory Integration Perspective [PDF]

open access: yesMultisensory Research, 2018
AbstractIn the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key to the user’s VR experience are multimodal interactions involving all senses. The human brain must integrate real-time vision, hearing, vestibular and proprioceptive inputs to produce the compelling and captivating feeling of immersion in a VR environment.
Gallagher, M., Ferrè, Elisa Raffaella
openaire   +2 more sources

Quantifying VR cybersickness using EEG [PDF]

open access: yesVirtual Reality, 2021
AbstractCurrent techniques for characterizing cybersickness (visually induced motion sickness) in virtual environments rely on qualitative questionnaires. For interactive graphics to create visual experiences that enhance the illusion of presence while mitigating cybersickness, interactive measures are needed to characterize cybersickness.
Eric Krokos, Amitabh Varshney
openaire   +1 more source

Tolerance of immersive head-mounted virtual reality among older nursing home residents

open access: yesFrontiers in Public Health, 2023
IntroductionVirtual Reality (VR) is a tool that is increasingly used in the aging population. Head-Mounted Displays (HMDs) are stereoscopic vision devices used for immersive VR.
Hajer Rmadi   +8 more
doaj   +1 more source

Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people

open access: yesScientific Reports, 2021
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood.
Hyewon Kim   +7 more
doaj   +1 more source

Cybersickness adaptation and generalization

open access: yes, 2021
Cybersickness adaptation occurs when cybersickness symptoms are reduced after repeated exposure to a virtual reality (VR) simulation. This study asks whether such adaptation generalizes across simulations (e.g., from one VR game to another)
Jonathan Kelly, Taylor Doty
core   +1 more source

Virtual Reality Is Sexist: But It Does Not Have to Be

open access: yesFrontiers in Robotics and AI, 2020
The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments. In general, those who have studied cybersickness (i.e., motion sickness associated with virtual reality [VR] exposure)
Kay Stanney   +2 more
doaj   +1 more source

Machine learning methods for the study of cybersickness: a systematic review

open access: yesBrain Informatics, 2022
This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of cybersickness induced by virtual reality (VR).
Alexander Hui Xiang Yang   +2 more
doaj   +1 more source

Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience

open access: yesMultimodal Technologies and Interaction, 2022
Following the advances in modern head-mounted displays, research exploring the human experience of virtual environments has seen a surge in interest.
Sebastian Thorp   +2 more
doaj   +1 more source

Reducing Cybersickness in 360-Degree Virtual Reality [PDF]

open access: yesMultisensory Research, 2021
Abstract Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so-called cybersickness . Cybersickness symptoms cause severe discomfort and hinder the immersive VR experience.
Iqra Arshad   +4 more
openaire   +4 more sources

Movement-based Cybersickness Dose Value as a new Metric for individual Susceptibility to Cybersickness

open access: yes, 2022
Cybersickness is a common phenomenon in Virtual Reality (VR), resulting in symptoms like nausea, dizziness, headaches, disorientation, or tiredness. As VR applications are characterised by an interactive environment, users often navigate in the virtual ...
Fabienne Andrees, Judith Josupeit
core   +1 more source

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