Results 21 to 30 of about 4,392 (192)
Virtual reality locomotion methods differentially affect spatial orientation and cybersickness during maze navigation [PDF]
Virtual reality (VR) is widely used in training, simulations, and industrial applications, yet effective locomotion remains challenging due to its impact on spatial orientation and cybersickness.
Petr Hořejší +3 more
doaj +2 more sources
A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation [PDF]
Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness.
YIN, Handi +5 more
core +1 more source
High-Frequency Cybersickness Prediction Using Deep Learning Techniques With Eye-Related Indices
Cybersickness is a growing concern in the field of virtual reality (VR). It is characterized by symptoms, such as headache, sweating, disorientation, and nausea.
Shogo Shimada +4 more
doaj +1 more source
Evaluation of Detecting Cybersickness via VR HMD Positional Measurements Under Realistic Usage Conditions. [PDF]
With the resurgence of virtual reality, head-mounted displays (VR HMD) technologies since 2015, VR technology is becoming ever more present in people's day-to-day lives.
Merritt, P.
core +1 more source
Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis
BackgroundWith the influx of medical virtual reality (VR) technologies, cybersickness has transitioned from a nuisance experienced during leisure activities to a potential safety and efficacy concern for patients and clinicians ...
Alison Jane Martingano +4 more
doaj +1 more source
BackgroundAlthough more people are experiencing cybersickness due to the popularization of virtual reality (VR), no official standard for the cause and reduction of cybersickness exists to date.
Yoon Sang Kim +3 more
doaj +1 more source
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis +4 more
doaj +1 more source
Does interpupillary distance (IPD) relate to immediate cybersickness? [PDF]
Widespread adoption of virtual reality (VR) will likely be limited by the common occurrence of cybersickness. Cybersickness susceptibility varies across individuals, and previous research reported that interpupillary distance (IPD) may be a factor ...
Jonathan Kelly +3 more
core +2 more sources
The Psychometrics of Cybersickness in Augmented Reality [PDF]
Augmented reality (AR) is rapidly being adopted by industry leaders and militaries around the globe. With the Defense Health Agency pushing AR as a solution to the distributed learning problem, along with AR applications being explored within primary care and operational medical settings, it is crucial for these immersive platforms to have a ...
Claire L. Hughes +4 more
openaire +3 more sources
Immersive Virtual Reality (VR) systems are expanding as sensorimotor readaptation tools for older adults. However, this purpose may be challenged by cybersickness occurrences possibly caused by sensory conflicts. This study aims to analyze the effects of
Marie-Philippine Séba +3 more
doaj +1 more source

