Results 21 to 30 of about 6,780 (216)

Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric

open access: yesIEEE Access, 2021
Cybersickness, or feelings of nausea, discomfort or unease, are common in virtual reality experiences with head-mounted displays. With the widespread availability of virtual reality headsets across a wide domain of uses including industry, defence ...
Shamus P. Smith
doaj   +1 more source

Reducing Cybersickness in 360-Degree Virtual Reality [PDF]

open access: yesMultisensory Research, 2021
Abstract Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so-called cybersickness . Cybersickness symptoms cause severe discomfort and hinder the immersive VR experience.
Iqra Arshad   +4 more
openaire   +4 more sources

High-Frequency Cybersickness Prediction Using Deep Learning Techniques With Eye-Related Indices

open access: yesIEEE Access, 2023
Cybersickness is a growing concern in the field of virtual reality (VR). It is characterized by symptoms, such as headache, sweating, disorientation, and nausea.
Shogo Shimada   +4 more
doaj   +1 more source

Cybersickness: a Multisensory Integration Perspective [PDF]

open access: yesMultisensory Research, 2018
AbstractIn the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key to the user’s VR experience are multimodal interactions involving all senses. The human brain must integrate real-time vision, hearing, vestibular and proprioceptive inputs to produce the compelling and captivating feeling of immersion in a VR environment.
Gallagher, M., Ferrè, Elisa Raffaella
openaire   +2 more sources

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

open access: yesVirtual Worlds, 2023
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis   +4 more
doaj   +1 more source

Influence of Normal Aging and Multisensory Data Fusion on Cybersickness and Postural Adaptation in Immersive Virtual Reality

open access: yesSensors, 2023
Immersive Virtual Reality (VR) systems are expanding as sensorimotor readaptation tools for older adults. However, this purpose may be challenged by cybersickness occurrences possibly caused by sensory conflicts. This study aims to analyze the effects of
Marie-Philippine Séba   +3 more
doaj   +1 more source

Tolerance of immersive head-mounted virtual reality among older nursing home residents

open access: yesFrontiers in Public Health, 2023
IntroductionVirtual Reality (VR) is a tool that is increasingly used in the aging population. Head-Mounted Displays (HMDs) are stereoscopic vision devices used for immersive VR.
Hajer Rmadi   +8 more
doaj   +1 more source

Quantifying VR cybersickness using EEG [PDF]

open access: yesVirtual Reality, 2021
AbstractCurrent techniques for characterizing cybersickness (visually induced motion sickness) in virtual environments rely on qualitative questionnaires. For interactive graphics to create visual experiences that enhance the illusion of presence while mitigating cybersickness, interactive measures are needed to characterize cybersickness.
Eric Krokos, Amitabh Varshney
openaire   +1 more source

Motion sickness and cybersickness – Sensory mismatch

open access: yesPhysiology & Behavior, 2023
The use of virtual reality (VR) with head-mounted displays (HMD) may cause side effects called cybersickness with symptoms comparable to those of motion sickness. In this study, we explored whether individual balance characteristics and self-reported tendency to motion sickness could be related to cybersickness vulnerability.
U. Laessoe   +4 more
openaire   +2 more sources

Machine learning methods for the study of cybersickness: a systematic review

open access: yesBrain Informatics, 2022
This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of cybersickness induced by virtual reality (VR).
Alexander Hui Xiang Yang   +2 more
doaj   +1 more source

Home - About - Disclaimer - Privacy