Results 21 to 30 of about 2,187 (174)
Machine learning methods for the study of cybersickness: a systematic review
This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of cybersickness induced by virtual reality (VR).
Alexander Hui Xiang Yang +2 more
doaj +1 more source
Virtual Reality Is Sexist: But It Does Not Have to Be
The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments. In general, those who have studied cybersickness (i.e., motion sickness associated with virtual reality [VR] exposure)
Kay Stanney +2 more
doaj +1 more source
Virtual Reality-Based Cognitive Training to Prevent Cognitive Decline in Older Adults With Mild Cognitive Impairment: A Systematic Review of Randomized Controlled Trials. [PDF]
Virtual reality–based cognitive training may support the maintenance of cognitive and functional domains in older adults with mild cognitive impairment. Across eight randomized controlled trials, interventions showed generally high adherence, acceptable safety, and potential benefits for executive, memory, and visuospatial function.
Dyanta Anwar IM, Sahar J, Rachmawati U.
europepmc +2 more sources
Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood.
Hyewon Kim +7 more
doaj +1 more source
Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience
Following the advances in modern head-mounted displays, research exploring the human experience of virtual environments has seen a surge in interest.
Sebastian Thorp +2 more
doaj +1 more source
Estimating the sensorimotor components of cybersickness [PDF]
The user base of the virtual reality (VR) medium is growing, and many of these users will experience cybersickness. Accounting for the vast interindividual variability in cybersickness forms a pivotal step in solving the issue. Most studies of cybersickness focus on a single factor (e.g., balance, sex, or vection), while other contributors are ...
Weech, Séamas +2 more
openaire +2 more sources
Introduction: This exploratory study aims to participate in the development of the VR framework by focusing on the issue of cybersickness. The main objective is to explore the possibilities of predicting cybersickness using i) field dependence ...
Arthur Maneuvrier +3 more
doaj +1 more source
This literature review examines the existing research into cybersickness reduction with regards to head mounted display use. Cybersickness refers to a collection of negative symptoms sometimes experienced as the result of being immersed in a virtual ...
Samuel Ang, John Quarles
doaj +1 more source
Toward Systematic Control of Cybersickness
Visually induced motion sickness, or “cybersickness”, has been well documented in all kinds of vehicular simulators and in many virtual environments. It probably occurs in all virtual environments. Cybersickness has many known determinants, including (a short list) field-of-view, flicker, transport delays, duration of exposure, gender, and ...
Jones, Marshall B. +2 more
openaire +3 more sources
Motion sickness and cybersickness – Sensory mismatch
The use of virtual reality (VR) with head-mounted displays (HMD) may cause side effects called cybersickness with symptoms comparable to those of motion sickness. In this study, we explored whether individual balance characteristics and self-reported tendency to motion sickness could be related to cybersickness vulnerability.
U. Laessoe +4 more
openaire +2 more sources

