Results 11 to 20 of about 4,392 (192)
Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric
Cybersickness, or feelings of nausea, discomfort or unease, are common in virtual reality experiences with head-mounted displays. With the widespread availability of virtual reality headsets across a wide domain of uses including industry, defence ...
Shamus P. Smith
doaj +2 more sources
Reducing Cybersickness by Geometry Deformation [PDF]
One major and well-known issue that occurs during VR experience is the appearance of cybersickness, which refrains users from accepting VR technologies. The induced cybersickness is due to a self-motion feeling that is produced when users see objects moving in the virtual world.
Ruding Lou, Jean-Rémy Chardonnet
core +8 more sources
Estimating the sensorimotor components of cybersickness [PDF]
The user base of the virtual reality (VR) medium is growing, and many of these users will experience cybersickness. Accounting for the vast interindividual variability in cybersickness forms a pivotal step in solving the issue. Most studies of cybersickness focus on a single factor (e.g., balance, sex, or vection), while other contributors are ...
Weech, Séamas +2 more
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Profiles of cybersickness symptoms [PDF]
Cybersickness -- discomfort caused by virtual reality (VR) -- remains a significant problem that negatively affects the user experience. Research on individual differences in cybersickness has typically focused on overall sickness intensity, but a detailed understanding should include whether individuals differ in the relative intensity of ...
Jonathan Kelly +4 more
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Investigating cortical activity during cybersickness by fNIRS
This study investigated brain responses during cybersickness in healthy adults using functional near-infrared spectroscopy (fNIRS). Thirty participants wore a head-mounted display and observed a virtual roller coaster scene that induced cybersickness ...
Sang Seok Yeo +2 more
doaj +2 more sources
Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences [PDF]
IntroductionThere is increasing use of head-worn displays to support immersive virtual reality (VR) experiences. However, users of such technology often encounter motion sickness-like effects, commonly termed cybersickness.
Shamus P. Smith +4 more
doaj +2 more sources
Cybersickness in metaverse travel [PDF]
While the Metaverse promises transformative tourism experiences, the physiological challenge of cybersickness presents a significant barrier to inclusive adoption. This conceptual paper defines cybersickness in the Metaverse as a condition integrated into the virtual tourism experience itself, operating through locomotion, immersion duration, and ...
Wenjie Cai, Brad McKenna, Nigel Williams
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Latency and Cybersickness: Impact, Causes, and Measures. A Review
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency describes the time between the movement of a tracked object and its corresponding movement rendered and depicted by computer-generated images on a graphical ...
Florian Niebling +2 more
exaly +3 more sources
Biosignals for cybersickness evaluation
Invited lecture held on April 5, 2019 at the Faculty of Electrical Engineering, University of Ljubljana, Slovenia at the Laboratory of Information Technologies LaIT. More at: http://www.lait.fe.uni-lj.si/en/home-2/il/2019-miljkovic/. The lecture was followed by the electrogastrography (EGG) demo: http://www.lait.fe.uni-lj.si/en/home-2/il/2019-egg-hands-
Miljković, Nadica (5595665) +1 more
openaire +3 more sources
Cybersickness Susceptibility Questionnaire (CSSQ-PL)
Cybersickness Susceptibility Questionnaire (CSSQ ...
Justyna Swidrak
core +9 more sources

