Results 91 to 100 of about 6,780 (216)

Rotational and Translational Velocity and Acceleration Thresholds for the Onset of Cybersickness in Virtual Reality [PDF]

open access: yes
This paper determined rotational and translational velocity and acceleration thresholds for the onset of cybersickness. Cybersickness causes discomfort and discourages the widespread use of virtual reality systems for both recreational and professional ...
Terenzi, Lorenzo, Zaal, Peter M. T.
core   +1 more source

Media Presence and Inner Presence: The Sense of Presence in Virtual Reality Technologies [PDF]

open access: yes, 2006
. Presence is widely accepted as the key concept to be considered in any research involving human interaction with Virtual Reality (VR). Since its original description, the concept of presence has developed over the past decade to be considered by many ...
Coelho, Dr. C.   +4 more
core  

Enhancing motivation to learn marine ecology and increase ocean literacy through virtual reality in higher education

open access: yesEcosphere, Volume 17, Issue 3, March 2026.
Abstract Virtual reality (VR) is increasingly recognized as a tool for enhancing engagement and motivation in education. This is particularly true where access to experiential learning is limited, as is often the case in marine ecology courses. However, the effectiveness of VR for teaching and learning in higher education is poorly understood. Here, we
Sally A. Keith   +4 more
wiley   +1 more source

Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment

open access: yesi-Perception, 2011
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially ...
KyungHun Han   +7 more
doaj   +1 more source

Bringing user experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an exploratory study with a multimodal interaction prototype [PDF]

open access: yes, 2015
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada em Coimbra, de 12-13 de novembro de 2015With the emergence of new low-cost gestural interaction devices various studies have been developed on multi-modal ...
Azevedo, Diogo   +11 more
core  

Mental Workload Measurement in Helicopter Maintenance: Comparing Virtual Reality Simulation and Real‐World Conditions

open access: yesHuman Factors and Ergonomics in Manufacturing &Service Industries, Volume 36, Issue 2, March 2026.
ABSTRACT Designing tomorrow's maintenance systems with a human‐centered approach is crucial to ensure optimal safety and performance. A key prerequisite for achieving this goal is to anticipate operators' cognitive behavior early in the design cycle. This study aims to determine whether the combination of mental workload measurement tools, including ...
Lorrys Berthon   +4 more
wiley   +1 more source

Latency and Cybersickness: Impact, Causes, and Measures. A Review

open access: yesFrontiers in Virtual Reality, 2020
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency describes the time between the movement of a tracked object and its corresponding movement rendered and depicted by computer-generated images on a graphical ...
Jan-Philipp Stauffert   +2 more
doaj   +1 more source

Virtual Reality im Tourismusbüro: ein praxisorientiertes Konzept für Zermatt Tourismus [PDF]

open access: yes, 2018
Diese Arbeit dient dazu, das Projekt Virtual Reality (VR) für Zermatt Tourismus (ZT) zu ...
Eggen, Lars, Fux, Michael
core  

An Experimental Exploration of Cognitive Workload and Situational Awareness in Virtual Reality: Implications for Non‐Clinical Emotional Support

open access: yesInternational Journal of Methods in Psychiatric Research, Volume 35, Issue 1, March 2026.
ABSTRACT Objectives Many people face emotional challenges without meeting the criteria for clinical mental disorders. Virtual Reality (VR) has become popular in psychotherapy due to accessibility, but it can sometimes increase cognitive workload (CWL) and decrease situational awareness (SA).
Fabiha Islam   +3 more
wiley   +1 more source

Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences

open access: yesFrontiers in Virtual Reality
IntroductionThere is increasing use of head-worn displays to support immersive virtual reality (VR) experiences. However, users of such technology often encounter motion sickness-like effects, commonly termed cybersickness.
Shamus P. Smith   +4 more
doaj   +1 more source

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