Results 101 to 110 of about 4,392 (192)

Cybersickness in virtual reality research: A comprehensive bibliometric review and visualisation

open access: yesJurnal Pendidikan Vokasi
Cybersickness has emerged as a critical challenge in the widespread adoption of virtual reality (VR) technologies across education, healthcare, gaming, and training contexts.
Arif Ainur Rafiq   +3 more
doaj   +1 more source

Running in triangles: the effects of continuous and discrete locomotion techniques on spatial orientation in virtual reality - a comparative study

open access: yesFrontiers in Virtual Reality
As we navigate in real-world environments, our egocentric location representations are seamlessly and automatically refreshed. However, when traversing a virtual space using magical locomotion techniques, it is common to experience disorientation and ...
Jennifer Brade   +5 more
doaj   +1 more source

USER ADAPTATION TO CYBERSICKNESS IN VIRTUAL REALITY: A QUALITATIVE STUDY [PDF]

open access: yes, 2019
Virtual reality has been gaining attention due to its capacity to immerse users into virtual environments. However, it has been reported that many users experience physical discomfort caused by cybersickness.
Wang, Guan, Suh, Ayoung
core  

Cybersickness & Susceptibility in an Exterior Preflight Inspection Simulation [PDF]

open access: yes
Cybersickness may impact the use of virtual reality (VR) in training, as anytrainee group, including those interested in aviation careers, may includeindividuals highly susceptible to cybersickness.
Alonso, Alex   +5 more
core   +2 more sources

Cybersickness induced by desktop virtual reality

open access: yes, 2012
Cybersickness, a syndrome resulting from exposure to virtual reality displays, raises ethical and liability issues. We have found that, contrary to the majority of previous reports in the literature, cybersickness can be induced by desktop virtual real ...
Lapointe, Jean-Francois   +3 more
core   +1 more source

Assessing usability and acceptability of a VR digital therapeutic for treatment of substance use disorders. [PDF]

open access: yesJ Soc Work Pract Addict
Washburn M   +5 more
europepmc   +1 more source

Short-term factual recall, presence, and visio-vestibular discomfort in a 360° augmented-virtuality classroom environment: A feasibility study. [PDF]

open access: yesPLoS One
Carrasco KD   +8 more
europepmc   +1 more source

Reply to "Addressing challenges for virtual reality applications in the ICU": from feasibility to clinically meaningful implementation. [PDF]

open access: yesJ Anesth Analg Crit Care
Buckley I   +6 more
europepmc   +1 more source

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