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Virtual reality head-mounted displays (VR-HMDs) can induce cybersickness symptoms, including nausea, dizziness, and disorientation, due to sensory conflicts between visual and vestibular inputs.
Seong Ho Yun +2 more
doaj +1 more source
Auditory-visual virtual reality as a diagnostic and therapeutic tool for cynophobia [PDF]
International audienceTraditionally, virtual reality exposure-based treatment concentrates primarily on the presentation of a high fidelity visual experience.
Drettakis, George +3 more
core +1 more source
Cybersickness Following Repeated Exposure to DOME and HMD Virtual Environments [PDF]
Virtual environments (VE) offer unique training opportunities, including training astronauts to preadapt them to the novel sensory conditions of microgravity.
Harm, Deborah L. +4 more
core +1 more source
Too sick to drive : how motion sickness severity impacts human performance [PDF]
There are multiple concerns surrounding the development and rollout of self-driving cars. One issue has largely gone unnoticed - the adverse effects of motion sickness as induced by self-driving cars.
Birrell, Stewart A. +3 more
core
Analysis domain model for shared virtual environments [PDF]
The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap.
Jordan, J. +4 more
core
Geometry Aware Passthrough Mitigates Cybersickness
Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences. However, directly displaying camera feeds causes visual discomfort and cybersickness due to the inaccurate perception of
Chemaly, Trishia El +10 more
openaire +2 more sources
A Virtual Environment System for the Comparison of Dome and HMD Systems [PDF]
For effective astronaut training applications, choosing the right display devices to present images is crucial. In order to assess what devices are appropriate, it is important to design a successful virtual environment for a comparison study of the ...
Chen, Jian +4 more
core +1 more source
As we navigate in real-world environments, our egocentric location representations are seamlessly and automatically refreshed. However, when traversing a virtual space using magical locomotion techniques, it is common to experience disorientation and ...
Jennifer Brade +5 more
doaj +1 more source
Editorial: Cybersickness in VR applications
Diego Monteiro +3 more
openaire +2 more sources
Cybersickness in metaverse travel
While the Metaverse promises transformative tourism experiences, the physiological challenge of cybersickness presents a significant barrier to inclusive adoption. This conceptual paper defines cybersickness in the Metaverse as a condition integrated into the virtual tourism experience itself, operating through locomotion, immersion duration, and ...
Cai, Wenjie +2 more
openaire +1 more source

