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A Virtual Assistant for Cybersickness Care
2020 IEEE 33rd International Symposium on Computer-Based Medical Systems (CBMS), 2020We present an avatar and task-oriented dialog agent for monitoring user discomfort during a virtual reality (VR) cognitive exercise and providing personalized information and advice on its relief. The goal of this approach is to provide instantaneous assistance to users for a more comfortable VR experience, thereby enabling them to spend more time on ...
Harmouche, Rola +5 more
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A Systematic Review of Cybersickness
Proceedings of the 2014 Conference on Interactive Entertainment, 2014The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in virtual reality especially for private entertainment use. However, long standing issues with unwanted side effects, such as nausea from cybersickness, continue to impact on the general use of devices such as head mounted displays.
Simon Davis +2 more
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2017
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of sickness elicited within VR systems. Users of head mounted VR displays frequently report symptoms similar, but not identical, to those of motion sickness and simulator sickness.
Bockelman, Patricia, Lingum, Deanna
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As virtual reality (VR) applications expand in private and public sector contexts, so do reports of sickness elicited within VR systems. Users of head mounted VR displays frequently report symptoms similar, but not identical, to those of motion sickness and simulator sickness.
Bockelman, Patricia, Lingum, Deanna
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Individual variation in susceptibility to cybersickness
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014We examined background characteristics of virtual reality participants in order to determine correlations to cybersickness. As 3D media and new VR display technologies from companies such as Occulus and Sony become more popular, the incidence of cybersickness is likely to increase.
Lisa Rebenitsch, Charles B. Owen
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Does Pinocchio get Cybersickness? The Mitigating Effect of a Virtual Nose on Cybersickness
AHFE International, 2023Virtual reality (VR) has many applications. However, not all users can enjoy them equally due to cybersickness, a form of visually induced motion sickness in VR. To increase the accessibility of VR, countermeasures against cybersickness are needed. The requirements for a good countermeasure are a reasonable effect size, especially since susceptibility ...
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Mitigation of Cybersickness in Immersive 360°Videos
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021We investigate the mitigation of cybersickness (CS) in 360° videos, a phenomenon caused by the visually induced impression of ego-motion while being physically at rest. We evaluate the effectiveness of scene modulations to reduce motion in the peripheral visual field by deliberately blurring or opaque occluding eccentric view areas of up to ten degrees.
Colin Groth +5 more
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Cybersickness and migraine triggers
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017Cybersickness is a challenge for the implementation and enjoyment of virtual reality. There are many similarities in symptoms between cybersickness and migraine, therefore migraine research may help us better understand cybersickness. This paper investigates if many common migraine triggers affect cybersickness in virtual reality, by reviewing existing
Andrew W. L. Paroz, Leigh Ellen Potter
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Motion Sickness Conditioning to Reduce Cybersickness
Symposium on Spatial User Interaction, 2021We present a remote longitudinal experiment to assess the effectiveness of a common motion sickness conditioning technique (MSCT), the Puma method, on cybersickness in VR. Our goal was to evaluate benefits of conditioning techniques as an alternative to visual cybersickness reduction methods (e.g., viewpoint restriction) or habituation approaches which
Assem Kroma +2 more
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