Enhancing professional competency in clinical procedures using head-mounted display virtual reality - a mixed method study [PDF]
Background The maintenance of nursing professional competency is essential to ensure patients’ health outcomes. With the current shortage of nursing workforce, a novel approach is necessary to refresh clinical skills and update practice.Objective This ...
Siew Tiang Lau +6 more
doaj +2 more sources
Application of head-mounted display-based augmented and mixed reality in nursing education: a scoping review [PDF]
Background With Generation Z becoming the primary group of nursing learners and the increasing shortage of nursing education resources, augmented reality and mixed reality based on head-mounted displays are being used more and more in nursing education ...
Ruifu Kang +6 more
doaj +2 more sources
What factors influence continuous usage intention of head-mounted display-based virtual reality content? A cross-sectional survey [PDF]
Purpose The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students.
JeongSil Choi +2 more
doaj +2 more sources
Posture and Virtual Reality: How a Head-Mounted Display Affects Postural Stability and Plantar Pressure Parameters in Healthy Population [PDF]
Background: The Postural Control System is affected by sensory inputs in stabilizing posture. The impact of postural receptors can be quantitatively evaluated by baropodometry.
Ciro Ivan De Girolamo +6 more
doaj +2 more sources
Cybersickness-induced EEG responses in curved monitor and head-mounted display [PDF]
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee +2 more
doaj +2 more sources
Rivalry and interference with a head-mounted display [PDF]
Perceptual factors that affect monocular, transparent (a.k.a "see-thru") head-mounted displays include binocular rivalry, visual interference, and depth of focus. We report the results of an experiment designed to evaluate the effects of these factors on user performance in a table look-up task. Two backgrounds were used.
Jonathan Grudin
exaly +4 more sources
Real-time ultrasound-guided thoracentesis simulation using an optical see-through head-mounted display: a proof-of-concept study [PDF]
This study aimed to examine the feasibility and potential benefits of an optical see-through head-mounted display (OST-HMD) during real-time ultrasound-guided thoracentesis simulations.
Okachi Shotaro +7 more
doaj +2 more sources
Impact of wearing a head-mounted display on localization accuracy of real sound sources
For augmented reality experiences, users wear head-mounted displays (HMD) while listening to real and virtual sound sources. This paper assesses the impact of wearing an HMD on localization accuracy of real sources.
Poirier-Quinot David, Lawless Martin S.
doaj +1 more source
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy.
Ramy Kirollos, Wasim Merchant
doaj +1 more source
Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements. [PDF]
Goal-directed reaching for real-world objects by humans is enabled through visual depth cues. In virtual environments, the number and quality of available visual depth cues is limited, which may affect reaching performance and quality of reaching ...
Nicolas Gerig +5 more
doaj +1 more source

