Results 31 to 40 of about 360,174 (367)

OcuLock: Exploring Human Visual System for Authentication in Virtual Reality Head-mounted Display

open access: yesNetwork and Distributed System Security Symposium, 2020
The increasing popularity of virtual reality (VR) in a wide spectrum of applications has generated sensitive personal data such as medical records and credit card information.
Shiqing Luo   +5 more
semanticscholar   +1 more source

Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual Reality [PDF]

open access: yes, 2023
Large curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view and offer users a high level of immersion.
arxiv   +1 more source

Endoscopic Camera Control by Head Movements for Thoracic Surgery [PDF]

open access: yes, 2010
In current video-assisted thoracic surgery, the endoscopic camera is operated by an assistant of the surgeon, which has several disadvantages. This paper describes a system which enables the surgeon to control the endoscopic camera without the help of an
Bruin, Gart de   +5 more
core   +3 more sources

Exploring Users' Pointing Performance on Virtual and Physical Large Curved Displays [PDF]

open access: yes, 2023
Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large curved displays are not commonly available due to their high costs.
arxiv   +1 more source

Spatial calibration of an optical see-through head-mounted display [PDF]

open access: yes, 2008
We present here a method for calibrating an optical see-through Head Mounted Display (HMD) using techniques usually applied to camera calibration (photogrammetry).
Andrew Glennerster   +24 more
core   +1 more source

Head rotation and illusory force sensation by lateral skin stretch on the face

open access: yesFrontiers in Virtual Reality, 2022
Various methods for inducing an illusory force sensation to present a sense of force to users in energy-saving and space-saving systems have been proposed. One of them is the illusion of force sensation induced by cutaneous sensory stimulation.
Masahiro Miyakami   +2 more
doaj   +1 more source

Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study

open access: yesJournal of NeuroEngineering and Rehabilitation, 2020
Background Rehabilitation is crucial for maximizing recovery after stroke. Rehabilitation activities that are fun and rewarding by themselves can be more effective than those who are not.
M. Erhardsson   +2 more
semanticscholar   +1 more source

Enhancing professional competency in clinical procedures using head-mounted display virtual reality - a mixed method study

open access: yesMedical Education Online, 2023
Background The maintenance of nursing professional competency is essential to ensure patients’ health outcomes. With the current shortage of nursing workforce, a novel approach is necessary to refresh clinical skills and update practice.Objective This ...
Siew Tiang Lau   +6 more
doaj   +1 more source

Holographic Three-Dimensional Virtual Reality and Augmented Reality Display Based on 4K-Spatial Light Modulators

open access: yesApplied Sciences, 2019
In this paper, we propose a holographic three-dimensional (3D) head-mounted display based on 4K-spatial light modulators (SLMs). This work is to overcome the limitation of stereoscopic 3D virtual reality and augmented reality head-mounted display.
Hongyue Gao   +7 more
doaj   +1 more source

Effects of body visualization on performance in head-mounted display virtual reality

open access: yesPLoS ONE, 2020
Although there are many virtual reality (VR) applications in sports, only a handful of studies visualized the whole body. There is still a lack of understanding, how much of the own body must be visualized in the head-mounted display (HMD) based VR, to ...
S. Pastel   +3 more
semanticscholar   +1 more source

Home - About - Disclaimer - Privacy