Results 51 to 60 of about 7,064 (166)
A Typology of Screen Presence in Sci-Fi Horror: from The Twilight Zone to The Social Dilemma
This article explores how the presence of screens in sci-fi horror conveys technology-related anxieties that can be articulated through media studies. It proposes a typology of five forms of screen appearance: reference; mise en abyme; narrative element ...
Laura Álvarez Trigo
doaj +1 more source
I, 'Madman': An Autosomatography of Schizoaffective Disorder and Mad Subjectivity
This paper is a learning of schizoaffective disorder through the lenses of slasher-cinema studies literature, subjectivity camera theory, and Mad Studies.
Greg Procknow
doaj +1 more source
Audialny wymiar grozy we wczesnej prozie Jakuba Małeckiego
A horror story, a genre whose primary role is to instill fear in its audience, uses a variety of methods to achieve its goal. One of these is the skillful building of a mood using the acoustic plane.
Marek Kurkiewicz
doaj +1 more source
Horror fiction often reflects social fears and hidden problems in society. This article presents a sociocultural reading of Stephen King’s Carrie (1974).
Ochilov Ulugbek +6 more
doaj +1 more source
Studies of the Terrible: Horror in Contemporary Research
A.A. Lipinskaya, A.Y. Sorochan
openaire +1 more source
Hopes and Horror - An ethnographic study of a German community in Chile
The theme of the thesis is an exploration of how an utopian community can develop into totalitarianism, exemplified by a German religious community, formed after World War II, that emigrated to Chile in the early 1960-ies and gradually changed under the impact of political changes in Chile from the 1970-ies until today.
openaire +2 more sources
Emotive Situations in Pandemic Environment in Joe Hill’s Fireman
The pandemic theme is popular in modern horror literature, Fireman (2016) by Joe Hill being an iconic example. The novel describes emotional situations associated with a pandemic caused by a deadly fungus.
Galina N. Gumovskaya +1 more
doaj +1 more source
Looping the Real: Horror Games and the Metamodern Condition
This article argues that contemporary horror videogames operationalize fear, desire, and trauma as procedural regimes, producing a metamodern realism grounded in recurrence, delay, and endurance.
Wilken Christian
doaj +1 more source
Blank Slate Characters: Gateways to Affect and Emotion in Itô Junji’s Manga
This article explores the function of characters as emotional conduits in the horror manga of Itô Junji, defining and analyzing his use of what this paper terms the “Blank Slate Character.” Aligned with the realistic gekiga style that emerged as a ...
Ivan Dario Jaramillo Chavez
doaj +1 more source
Can Ordinary Horror Games Reduce Avoidant and Safety Behaviours in Players with Anxiety Disorders?
Since 2010, several studies have highlighted the ability of therapeutic video games to reduce avoidant and safety behaviours in individuals with anxiety disorders (ADs).
Lara Ann Wood
doaj

