Results 31 to 40 of about 1,760,017 (174)
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration.
Sebastian Oberdörfer +1 more
doaj +1 more source
Impaired decision-making leads to the inability to distinguish between advantageous and disadvantageous choices. The impairment of a person’s decision-making is a common goal of gambling games.
Sebastian Oberdörfer +3 more
doaj +1 more source
New technology for interactive CAL: The origami project [PDF]
Origami is a three‐year EPSRC project that forms part of a general research programme on human‐computer interaction. The goal of this research is to investigate and implement new methods for human‐computer interaction, and to apply and evaluate their use.
Harding, Robert +4 more
core +3 more sources
FakeNewsPerception: An eye movement dataset on the perceived believability of news stories
Extensive use of the internet has enabled easy access to many different sources, such as news and social media. Content shared on the internet cannot be fully fact-checked and, as a result, misinformation can spread in a fast and easy way.
Ömer Sümer +5 more
doaj +1 more source
Modelling human-computer interaction [PDF]
Human-computer interaction (HCI) can effectively be understood as a continuous process of cyclic interaction between the user and the environment. The action the user takes leads to changes to the system or the environment.
Ryu, H.
core
Requirements for automated micro-vehicles from the German public: a survey study
This study investigates public requirements for and acceptance of semi-sized automated micro-vehicles (AMVs) in urban traffic in Germany, addressing safety and functional expectations from both incidentally co-present persons and potential delivery ...
Eva-Maria Schomakers +2 more
doaj +1 more source
Hand Gesture Recognition from RGB-D Data using 2D and 3D Convolutional Neural Networks: a comparative study [PDF]
Despite considerable enhances in recognizing hand gestures from still images, there are still many challenges in the classification of hand gestures in videos.
M. Kurmanji, F. Ghaderi
doaj +1 more source
Background Global warming and the increasing risk of natural disasters force us all to act. As the reduction of carbon dioxide (CO2) emissions has been proven effective but insufficient on its own, Carbon Capture and Utilization (CCU) technologies ...
Wiktoria Wilkowska +2 more
doaj +1 more source
Human-computer interaction : Guidelines for web animation [PDF]
Human-computer interaction in the large is an interdisciplinary area which attracts researchers, educators, and practioners from many differenf fields.
Galyani Moghaddam, Golnessa +1 more
core
This study aimed to optimize emotion classification using electroencephalography (EEG) signals by evaluating the impact of window size, overlap, classification models, and wavelet transform selection.
A. Jarillo-Silva +4 more
doaj +1 more source

