Results 61 to 70 of about 190,371 (284)
Gaze‐Engineered 3D Augmented Reality
Augmented Reality (AR) systems serve as a critical interface bridging users with the metaverse. This study explores the application of human factors engineering in metaverse development, specifically investigating the integration of eye‐tracking technology to enhance AR display performance.
Naiqin Zhao +3 more
wiley +1 more source
The Surreal as the Truth [PDF]
The time we live in, is determined by the space at which we live, and marked by a specific relationship to the Art. Information are coming in a great speed to us and one can feel overwhelmed by the material witch cancels the old methods of processing.
Ana Đurković
doaj
The Reflected (Un)Real: Space in Ingeborg Bachmann’s “Probleme Probleme” [PDF]
In her 1977 short story “Probleme Probleme,” Ingeborg Bachmann plays with space and representations of reality in a way that reflects the disillusionment of Austria’s post-war generation.
Schilling, Emma G.
core +1 more source
ABSTRACT This paper presents a critical examination of Australia's 2021 household, individual and interviewer census forms. Using a form‐led analysis, this research scrutinises the underlying cisheteronormative logic that implicitly shapes the Census process, from data collection to distribution of findings.
Xavier Mills, Sal Clark
wiley +1 more source
Affording illusions? Natural Information and the Problem of Misperception [PDF]
There are two related points at which J.J. Gibson’s ecological theory of visual perception remains remarkably underspecified: Firstly, the notion of information for perception is not explicated in much detail beyond the claim that it “specifies” the ...
Greif, Hajo
core
Abstract Hadrosaurid dinosaurs are generally regarded as “crested” or “non‐crested” depending on the presence or absence of a bony cranial crest. At least one supposedly “non‐crested” hadrosaur is known to have possessed a soft tissue cranial crest (or comb), based on an exceptionally preserved “mummified” specimen. Here we redescribe this specimen and
Henry S. Sharpe +4 more
wiley +1 more source
Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology [PDF]
The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks.
Madary, Michael, Metzinger, Thomas
core +3 more sources
Abstract Qualitative research is increasingly engaged in anatomical sciences education research. However, many in the discipline are not formally trained in qualitative methodology and—like other research methods—qualitative methods are continually developed and enhanced.
Angelique N. Dueñas +2 more
wiley +1 more source
Abstract Three‐dimensional visualization technologies (3DVTs) in anatomy education are popular as they offer a cost‐effective and accessible alternative to cadaveric specimens. However, the literature presents conflicting results regarding the effectiveness of 3DVTs in facilitating learning compared with traditional models.
H. C. Kristy Cheung +3 more
wiley +1 more source

